Add a small, tested base for all three clients, and Gitea CI/release workflows
internal/client (new): a typed Go HTTP client for the API - login, register, logout, me, and full CRUD for games/platforms - shared by the TUI and the Fyne GUI so request-building, auth and error handling (an APIError with the HTTP status) live in one tested place instead of being duplicated. 8 tests against an httptest server covering success, 401, 403 and that the token is stored/cleared at the right times. cmd/tui (rewrite): drops the old unauthenticated read-only viewer. Now a login screen (bubbles/textinput) -> a scrollable games table (bubbles/table) with 'r' to refresh, built as an explicit state machine (screenLogin/screenLoading/screenGames) so Update's transitions are testable without a real terminal. 9 tests driving Update() directly. cmd/gui (rewrite): drops raylib for Fyne. Same shape as the TUI - a login form, then a games table, with networking on a goroutine and fyne.Do for the UI updates. The table-cell and login-validation logic are plain functions with no Fyne/display dependency, so they're tested directly (7 tests) rather than needing Fyne's headless test driver. internal/api: tagged every operation (Auth/Platforms/Games/Misc) so the generated OpenAPI spec groups into named services instead of one bucket; api/openapi.json regenerated. Added CORS middleware (wildcard origin, no credentials needed since clients use a bearer token, not the cookie) - needed for the new web client's browser requests to the API's a different origin. web/ (new): an Angular 22 + Material app, API client generated from api/openapi.json via ng-openapi-gen (services: true for per-resource classes - AuthService/GamesService/PlatformsService - instead of one generic Api facade). A Session service holds the token/user as signals, persists the token to localStorage, and is the only thing that calls the generated AuthService; an HttpInterceptorFn attaches the bearer token to every request; a CanActivateFn guard protects /games. Login and Games are standalone, lazy-loaded route components. 21 tests (Vitest, Angular's new default - no browser/Karma needed) covering the service, interceptor, guard and both components, run via `npm test` exactly as CI will call it. Justfile: fixed run-tui/run-gui, which used `go run .../main.go` - broken now that both packages span multiple files, since that only compiles the one named file. Added web-install/web-dev/web-build/web-test. .gitea/workflows/ci.yml (moved from .github, which Gitea doesn't read): on push to main/develop - gofmt, go vet, go build, go test, go mod tidy diff (with the Fyne build's system deps installed), sqlc diff, and the web app's build+test. .gitea/workflows/release.yml (new): on a vX.Y.Z tag, cross-compiles api+tui for linux/darwin/windows (amd64+arm64, pure Go, no cgo), builds the Fyne GUI for linux/amd64 only (cgo + its OpenGL/X11 link means it can't cross-compile from one Linux runner the way api/tui do, and this repo has no registered macOS/Windows runner to build it on natively - documented in the workflow's comments), builds the web app, and creates a Gitea release with all of it attached via the Gitea API. Written to Gitea's documented GitHub-Actions-compatible syntax but not executable from here - there's no Gitea server in this environment to run it against, unlike everything else in this commit, which was. Verified: every Go package builds/vets/tests clean; sqlc diff and go mod tidy -diff are clean; the Angular app builds for production and its test suite passes via `npm test`/`npm run build` (the exact commands CI runs), including after a clean `npm ci` from the committed lockfile; the new CORS config was checked with real preflight and GET requests against a running server, not just read. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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-135
@@ -1,145 +1,22 @@
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package main
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import (
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"encoding/json"
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"fmt"
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"net/http"
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"time"
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"os"
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rl "github.com/gen2brain/raylib-go/raylib"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/app"
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"completed/internal/client"
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)
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type Game struct {
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ID int64 `json:"id"`
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Name string `json:"name"`
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PlatformID int64 `json:"platform_id"`
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Score int32 `json:"score"`
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ReleaseYear string `json:"release_year"`
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Finished string `json:"finished,omitempty"`
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}
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type GamesResponse struct {
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Body []Game `json:"body"`
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}
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func main() {
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rl.InitWindow(800, 600, "My Game Collection - Raylib")
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defer rl.CloseWindow()
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fyneApp := app.New()
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window := fyneApp.NewWindow("Completed")
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window.Resize(fyne.NewSize(700, 500))
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rl.SetTargetFPS(60)
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c := client.New(os.Getenv("COMPLETED_API_URL"))
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a := newGUIApp(c, window)
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a.showLogin()
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loading := false
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var err error
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var games []Game
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// Channel to receive data from background goroutine
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dataChan := make(chan []Game)
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errChan := make(chan error)
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func() {
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loading = true
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go fetchGames(dataChan, errChan)
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}()
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for !rl.WindowShouldClose() {
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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// Header
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rl.DrawRectangle(0, 0, 800, 60, rl.NewColor(100, 100, 255, 255))
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rl.DrawText("My Game Collection", 20, 15, 30, rl.White)
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startY := 80
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if loading {
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rl.DrawText("Loading games...", 20, int32(startY), 20, rl.Gray)
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// Simple spinner animation
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if int(rl.GetTime()*4)%2 == 0 {
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rl.DrawText(".", 180, int32(startY), 20, rl.Gray)
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}
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} else if err != nil {
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rl.DrawText(fmt.Sprintf("Error: %v", err), 20, int32(startY), 20, rl.Red)
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rl.DrawText("Press SPACE to retry", 20, int32(startY)+30, 20, rl.DarkGray)
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} else {
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if len(games) == 0 {
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rl.DrawText("No games found in database.", 20, int32(startY), 20, rl.DarkGray)
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} else {
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for i, g := range games {
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yPos := int32(startY + (i * 40))
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// Row background (alternating)
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if i%2 == 0 {
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rl.DrawRectangle(20, yPos-5, 760, 35, rl.NewColor(240, 240, 240, 255))
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}
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// Game Name
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rl.DrawText(g.Name, 30, yPos, 20, rl.Black)
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// Year
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rl.DrawText(g.ReleaseYear, 350, yPos, 20, rl.DarkGray)
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// Score
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scoreColor := rl.Orange
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if g.Score >= 90 {
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scoreColor = rl.Green
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} else if g.Score < 70 {
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scoreColor = rl.Red
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}
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rl.DrawText(fmt.Sprintf("%d", g.Score), 500, yPos, 20, scoreColor)
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// Finished Status
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if g.Finished != "" {
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rl.DrawText("Finished", 600, yPos, 20, rl.NewColor(0, 200, 0, 255))
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}
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}
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}
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}
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// Footer / Help
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rl.DrawText("Press SPACE to refresh", 20, 570, 10, rl.Gray)
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rl.EndDrawing()
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// Inputs
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if rl.IsKeyPressed(rl.KeySpace) && !loading {
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loading = true
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err = nil
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games = nil
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go fetchGames(dataChan, errChan)
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}
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// Check channels (non-blocking)
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select {
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case data := <-dataChan:
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loading = false
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games = data
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case e := <-errChan:
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loading = false
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err = e
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default:
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}
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}
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}
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func fetchGames(dataChan chan<- []Game, errChan chan<- error) {
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client := &http.Client{Timeout: 5 * time.Second}
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resp, err := client.Get("http://localhost:8080/games")
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if err != nil {
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errChan <- err
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return
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}
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defer resp.Body.Close()
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if resp.StatusCode != http.StatusOK {
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errChan <- fmt.Errorf("status code: %d", resp.StatusCode)
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return
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}
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var data GamesResponse
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if err := json.NewDecoder(resp.Body).Decode(&data); err != nil {
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errChan <- err
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return
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}
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dataChan <- data.Body
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window.ShowAndRun()
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}
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