Add a small, tested base for all three clients, and Gitea CI/release workflows

internal/client (new): a typed Go HTTP client for the API - login,
register, logout, me, and full CRUD for games/platforms - shared by the
TUI and the Fyne GUI so request-building, auth and error handling (an
APIError with the HTTP status) live in one tested place instead of being
duplicated. 8 tests against an httptest server covering success, 401, 403
and that the token is stored/cleared at the right times.

cmd/tui (rewrite): drops the old unauthenticated read-only viewer. Now a
login screen (bubbles/textinput) -> a scrollable games table
(bubbles/table) with 'r' to refresh, built as an explicit state machine
(screenLogin/screenLoading/screenGames) so Update's transitions are
testable without a real terminal. 9 tests driving Update() directly.

cmd/gui (rewrite): drops raylib for Fyne. Same shape as the TUI - a login
form, then a games table, with networking on a goroutine and fyne.Do for
the UI updates. The table-cell and login-validation logic are plain
functions with no Fyne/display dependency, so they're tested directly (7
tests) rather than needing Fyne's headless test driver.

internal/api: tagged every operation (Auth/Platforms/Games/Misc) so the
generated OpenAPI spec groups into named services instead of one bucket;
api/openapi.json regenerated. Added CORS middleware (wildcard origin, no
credentials needed since clients use a bearer token, not the cookie) -
needed for the new web client's browser requests to the API's a different
origin.

web/ (new): an Angular 22 + Material app, API client generated from
api/openapi.json via ng-openapi-gen (services: true for per-resource
classes - AuthService/GamesService/PlatformsService - instead of one
generic Api facade). A Session service holds the token/user as signals,
persists the token to localStorage, and is the only thing that calls the
generated AuthService; an HttpInterceptorFn attaches the bearer token to
every request; a CanActivateFn guard protects /games. Login and Games are
standalone, lazy-loaded route components. 21 tests (Vitest, Angular's new
default - no browser/Karma needed) covering the service, interceptor,
guard and both components, run via `npm test` exactly as CI will call it.

Justfile: fixed run-tui/run-gui, which used `go run .../main.go` - broken
now that both packages span multiple files, since that only compiles the
one named file. Added web-install/web-dev/web-build/web-test.

.gitea/workflows/ci.yml (moved from .github, which Gitea doesn't read):
on push to main/develop - gofmt, go vet, go build, go test, go mod tidy
diff (with the Fyne build's system deps installed), sqlc diff, and the
web app's build+test.

.gitea/workflows/release.yml (new): on a vX.Y.Z tag, cross-compiles
api+tui for linux/darwin/windows (amd64+arm64, pure Go, no cgo), builds
the Fyne GUI for linux/amd64 only (cgo + its OpenGL/X11 link means it
can't cross-compile from one Linux runner the way api/tui do, and this
repo has no registered macOS/Windows runner to build it on natively -
documented in the workflow's comments), builds the web app, and creates a
Gitea release with all of it attached via the Gitea API. Written to
Gitea's documented GitHub-Actions-compatible syntax but not executable
from here - there's no Gitea server in this environment to run it
against, unlike everything else in this commit, which was.

Verified: every Go package builds/vets/tests clean; sqlc diff and go mod
tidy -diff are clean; the Angular app builds for production and its test
suite passes via `npm test`/`npm run build` (the exact commands CI runs),
including after a clean `npm ci` from the committed lockfile; the new CORS
config was checked with real preflight and GET requests against a running
server, not just read.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
SansanandClaude Sonnet 5 committed 2026-10-03 12:16:59 +02:00
1 parent 384c4a7217
commit 9972537b63
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+6 -136
View File
@@ -1,150 +1,20 @@
package main
import (
"encoding/json"
"fmt"
"net/http"
"os"
"strings"
"time"
"github.com/charmbracelet/bubbles/spinner"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
"completed/internal/client"
)
// Styles
var (
titleStyle = lipgloss.NewStyle().
Bold(true).
Foreground(lipgloss.Color("#FAFAFA")).
Background(lipgloss.Color("#7D56F4")).
Padding(0, 1)
itemStyle = lipgloss.NewStyle().
PaddingLeft(2)
scoreStyle = lipgloss.NewStyle().
Foreground(lipgloss.Color("#FFD700")) // Gold color
errorStyle = lipgloss.NewStyle().
Foreground(lipgloss.Color("#FF5555")).
Bold(true)
)
type Game struct {
ID int64 `json:"id"`
Name string `json:"name"`
PlatformID int64 `json:"platform_id"`
Score int32 `json:"score"`
ReleaseYear string `json:"release_year"`
Finished string `json:"finished,omitempty"`
}
type GamesResponse struct {
Body []Game `json:"body"`
}
type Model struct {
spinner spinner.Model
loading bool
err error
games []Game
quitting bool
}
func InitialModel() Model {
s := spinner.New()
s.Spinner = spinner.Dot
s.Style = lipgloss.NewStyle().Foreground(lipgloss.Color("205"))
return Model{spinner: s, loading: true}
}
type loadedMsg []Game
type errMsg error
func fetchGames() tea.Msg {
client := &http.Client{Timeout: 5 * time.Second}
resp, err := client.Get("http://localhost:8080/games")
if err != nil {
return errMsg(err)
}
defer resp.Body.Close()
if resp.StatusCode != http.StatusOK {
return errMsg(fmt.Errorf("status code: %d", resp.StatusCode))
}
var data GamesResponse
if err := json.NewDecoder(resp.Body).Decode(&data); err != nil {
return errMsg(err)
}
return loadedMsg(data.Body)
}
func (m Model) Init() tea.Cmd {
return tea.Batch(m.spinner.Tick, fetchGames)
}
func (m Model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
case tea.KeyMsg:
if msg.String() == "q" || msg.String() == "ctrl+c" {
m.quitting = true
return m, tea.Quit
}
case spinner.TickMsg:
var cmd tea.Cmd
m.spinner, cmd = m.spinner.Update(msg)
return m, cmd
case loadedMsg:
m.loading = false
m.games = msg
return m, nil
case errMsg:
m.loading = false
m.err = msg
return m, nil
}
return m, nil
}
func (m Model) View() string {
if m.quitting {
return "Bye!\n"
}
s := titleStyle.Render("My Game Collection") + "\n\n"
if m.loading {
s += fmt.Sprintf("%s Loading games...", m.spinner.View())
} else if m.err != nil {
s += errorStyle.Render(fmt.Sprintf("Error: %v", m.err))
s += "\nMake sure the API is running on localhost:8080"
} else {
if len(m.games) == 0 {
s += "No games found."
} else {
for _, g := range m.games {
score := scoreStyle.Render(fmt.Sprintf("★ %d", g.Score))
line := fmt.Sprintf("• %s (%s) - %s", g.Name, g.ReleaseYear, score)
if g.Finished != "" {
line += " [✓ Finished]"
}
s += itemStyle.Render(line) + "\n"
}
}
}
s += strings.Repeat("\n", 2) + lipgloss.NewStyle().Foreground(lipgloss.Color("#555")).Render("Press 'q' to quit")
return s
}
func main() {
p := tea.NewProgram(InitialModel())
c := client.New(os.Getenv("COMPLETED_API_URL"))
p := tea.NewProgram(NewModel(c))
if _, err := p.Run(); err != nil {
fmt.Printf("Alas, there's been an error: %v", err)
fmt.Fprintf(os.Stderr, "Alas, there's been an error: %v\n", err)
os.Exit(1)
}
}