Add a small, tested base for all three clients, and Gitea CI/release workflows

internal/client (new): a typed Go HTTP client for the API - login,
register, logout, me, and full CRUD for games/platforms - shared by the
TUI and the Fyne GUI so request-building, auth and error handling (an
APIError with the HTTP status) live in one tested place instead of being
duplicated. 8 tests against an httptest server covering success, 401, 403
and that the token is stored/cleared at the right times.

cmd/tui (rewrite): drops the old unauthenticated read-only viewer. Now a
login screen (bubbles/textinput) -> a scrollable games table
(bubbles/table) with 'r' to refresh, built as an explicit state machine
(screenLogin/screenLoading/screenGames) so Update's transitions are
testable without a real terminal. 9 tests driving Update() directly.

cmd/gui (rewrite): drops raylib for Fyne. Same shape as the TUI - a login
form, then a games table, with networking on a goroutine and fyne.Do for
the UI updates. The table-cell and login-validation logic are plain
functions with no Fyne/display dependency, so they're tested directly (7
tests) rather than needing Fyne's headless test driver.

internal/api: tagged every operation (Auth/Platforms/Games/Misc) so the
generated OpenAPI spec groups into named services instead of one bucket;
api/openapi.json regenerated. Added CORS middleware (wildcard origin, no
credentials needed since clients use a bearer token, not the cookie) -
needed for the new web client's browser requests to the API's a different
origin.

web/ (new): an Angular 22 + Material app, API client generated from
api/openapi.json via ng-openapi-gen (services: true for per-resource
classes - AuthService/GamesService/PlatformsService - instead of one
generic Api facade). A Session service holds the token/user as signals,
persists the token to localStorage, and is the only thing that calls the
generated AuthService; an HttpInterceptorFn attaches the bearer token to
every request; a CanActivateFn guard protects /games. Login and Games are
standalone, lazy-loaded route components. 21 tests (Vitest, Angular's new
default - no browser/Karma needed) covering the service, interceptor,
guard and both components, run via `npm test` exactly as CI will call it.

Justfile: fixed run-tui/run-gui, which used `go run .../main.go` - broken
now that both packages span multiple files, since that only compiles the
one named file. Added web-install/web-dev/web-build/web-test.

.gitea/workflows/ci.yml (moved from .github, which Gitea doesn't read):
on push to main/develop - gofmt, go vet, go build, go test, go mod tidy
diff (with the Fyne build's system deps installed), sqlc diff, and the
web app's build+test.

.gitea/workflows/release.yml (new): on a vX.Y.Z tag, cross-compiles
api+tui for linux/darwin/windows (amd64+arm64, pure Go, no cgo), builds
the Fyne GUI for linux/amd64 only (cgo + its OpenGL/X11 link means it
can't cross-compile from one Linux runner the way api/tui do, and this
repo has no registered macOS/Windows runner to build it on natively -
documented in the workflow's comments), builds the web app, and creates a
Gitea release with all of it attached via the Gitea API. Written to
Gitea's documented GitHub-Actions-compatible syntax but not executable
from here - there's no Gitea server in this environment to run it
against, unlike everything else in this commit, which was.

Verified: every Go package builds/vets/tests clean; sqlc diff and go mod
tidy -diff are clean; the Angular app builds for production and its test
suite passes via `npm test`/`npm run build` (the exact commands CI runs),
including after a clean `npm ci` from the committed lockfile; the new CORS
config was checked with real preflight and GET requests against a running
server, not just read.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
SansanandClaude Sonnet 5 committed 2026-10-03 12:16:59 +02:00
1 parent 384c4a7217
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package main
import (
"errors"
"testing"
tea "github.com/charmbracelet/bubbletea"
"completed/internal/client"
"completed/internal/model"
)
// key builds the tea.KeyMsg Update expects for a named key, matching what
// bubbletea itself constructs from terminal input.
func key(s string) tea.KeyMsg {
switch s {
case "enter":
return tea.KeyMsg{Type: tea.KeyEnter}
case "tab":
return tea.KeyMsg{Type: tea.KeyTab}
case "ctrl+c":
return tea.KeyMsg{Type: tea.KeyCtrlC}
default:
return tea.KeyMsg{Type: tea.KeyRunes, Runes: []rune(s)}
}
}
func update(t *testing.T, m Model, msg tea.Msg) Model {
t.Helper()
newModel, _ := m.Update(msg)
m, ok := newModel.(Model)
if !ok {
t.Fatalf("Update returned %T, want Model", newModel)
}
return m
}
func TestTypingFillsFocusedField(t *testing.T) {
m := NewModel(client.New(""))
m = update(t, m, key("a"))
m = update(t, m, key("b"))
if got := m.emailInput.Value(); got != "ab" {
t.Errorf("emailInput.Value() = %q, want %q", got, "ab")
}
if got := m.passwordInput.Value(); got != "" {
t.Errorf("passwordInput.Value() = %q, want empty while email is focused", got)
}
m = update(t, m, key("tab"))
m = update(t, m, key("c"))
if got := m.passwordInput.Value(); got != "c" {
t.Errorf("passwordInput.Value() = %q, want %q after tab switches focus", got, "c")
}
}
func TestEnterOnLoginStartsLoading(t *testing.T) {
m := NewModel(client.New(""))
m.emailInput.SetValue("a@example.com")
m.passwordInput.SetValue("secret")
newModel, cmd := m.Update(key("enter"))
m = newModel.(Model)
if m.screen != screenLoading {
t.Errorf("screen = %v, want screenLoading", m.screen)
}
if cmd == nil {
t.Error("expected a command to perform the login request, got nil")
}
}
func TestLoginSucceededTransitionsToLoadingGames(t *testing.T) {
m := NewModel(client.New(""))
m.screen = screenLoading
newModel, cmd := m.Update(loginSucceededMsg{user: model.User{Name: "Alice"}})
m = newModel.(Model)
if m.screen != screenLoading {
t.Errorf("screen = %v, want to stay screenLoading while games load", m.screen)
}
if m.user.Name != "Alice" {
t.Errorf("user.Name = %q, want Alice", m.user.Name)
}
if cmd == nil {
t.Error("expected a command to fetch games, got nil")
}
}
func TestLoginFailedStaysOnLoginWithError(t *testing.T) {
m := NewModel(client.New(""))
m.screen = screenLoading
wantErr := errors.New("invalid email or password")
m = update(t, m, loginFailedMsg{err: wantErr})
if m.err != wantErr {
t.Errorf("err = %v, want %v", m.err, wantErr)
}
}
func TestGamesLoadedPopulatesTableAndSwitchesScreen(t *testing.T) {
m := NewModel(client.New(""))
m.screen = screenLoading
games := []model.Game{
{ID: "g1", Name: "Doom", PlatformName: "PC", Score: 95, ReleaseDate: "1993-12-10"},
{ID: "g2", Name: "Half-Life", PlatformName: "PC", Score: 96, ReleaseDate: "1998-11-19", Finished: "1999-01-01"},
}
m = update(t, m, gamesLoadedMsg{games: games})
if m.screen != screenGames {
t.Errorf("screen = %v, want screenGames", m.screen)
}
rows := m.table.Rows()
if len(rows) != 2 {
t.Fatalf("table has %d rows, want 2", len(rows))
}
if rows[0][0] != "Doom" || rows[0][4] != "" {
t.Errorf("row 0 = %v, want Doom unfinished", rows[0])
}
if rows[1][0] != "Half-Life" || rows[1][4] != "✓" {
t.Errorf("row 1 = %v, want Half-Life finished", rows[1])
}
}
func TestGamesLoadFailedShowsErrorOnGamesScreen(t *testing.T) {
m := NewModel(client.New(""))
m.screen = screenLoading
wantErr := errors.New("network error")
m = update(t, m, gamesLoadFailedMsg{err: wantErr})
if m.screen != screenGames {
t.Errorf("screen = %v, want screenGames (so 'r' can retry)", m.screen)
}
if m.err != wantErr {
t.Errorf("err = %v, want %v", m.err, wantErr)
}
}
func TestRefreshOnGamesScreenReloads(t *testing.T) {
m := NewModel(client.New(""))
m.screen = screenGames
m.table = newGamesTable([]model.Game{{ID: "g1", Name: "Doom"}})
newModel, cmd := m.Update(key("r"))
m = newModel.(Model)
if m.screen != screenLoading {
t.Errorf("screen = %v, want screenLoading", m.screen)
}
if cmd == nil {
t.Error("expected a command to refetch games, got nil")
}
}
func TestQuitOnGamesScreen(t *testing.T) {
m := NewModel(client.New(""))
m.screen = screenGames
_, cmd := m.Update(key("q"))
if cmd == nil {
t.Fatal("expected tea.Quit, got nil")
}
}
func TestCtrlCQuitsFromAnyScreen(t *testing.T) {
for _, s := range []screen{screenLogin, screenLoading, screenGames} {
m := NewModel(client.New(""))
m.screen = s
_, cmd := m.Update(key("ctrl+c"))
if cmd == nil {
t.Errorf("screen %v: expected tea.Quit on ctrl+c, got nil", s)
}
}
}