Anyone authenticated can still read the shared platform list, but only an
admin may add, rename or delete from it.
- users.is_admin boolean, defaulting to false. The very first account ever
registered becomes an admin automatically (CreateUser's INSERT uses
NOT EXISTS (SELECT 1 FROM users) for is_admin), so there's always at
least one without manual setup; promoting anyone beyond that is a manual
UPDATE for now (documented in the migration's comment on the column).
- GetSessionAndUser, GetUserByEmail and GetUserByID now also select
is_admin, and it flows through to model.User (and so to
/api/auth/{register,login,me}'s response) and to the auth middleware's
authedUser.
- New requireAdminMiddleware + addAdminAuth, layered on top of the existing
auth middleware. Wired onto create/update/delete-platform; list/get stay
on plain addAuth, since reading the list only requires being logged in.
Verified end to end: the first registered user comes back is_admin:true,
the second false; the non-admin gets 403 on create/update/delete-platform
but 200 on list; the admin can do all of it.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Platforms no longer have a user_id: there's one global list, unique by
name, that every authenticated user reads from and writes to. Games are
unchanged - still private per user, still referencing platform_id.
- Migration: dropped platform.user_id and its FK, UNIQUE(user_id, name) ->
UNIQUE(name), index on change_seq alone instead of (user_id, change_seq).
Amended the one init migration in place rather than stacking a second one,
since nothing is deployed yet.
- db/query.sql: platform queries no longer take a user_id parameter.
DeletePlatform's NOT EXISTS guard already checked games from any user (it
never filtered the subquery by user_id), so deleting a shared platform is
correctly blocked by any user's games on it, not just the deleter's.
- routes.go: platform handlers still require auth (the list isn't public to
anonymous requests) but no longer scope by user.
- Tests: updated the mocks for the new signatures, added
TestListPlatformsIsSharedAcrossUsers.
Verified against a real Postgres: user A creates "PC", user B sees it
immediately, both can add games against it, each only sees their own
games, deleting the platform is blocked while either user has a game on
it, and the name stays globally unique.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Steps 1-4 of the review plan (docs/plans not checked in; see conversation):
Step 1 - make it boot from a clean checkout:
- Replace the old schema.sql + single ALTER-TABLE migration (which never
created the tables) with one init migration: users, sessions, platform,
game, all with UUIDv7-ready uuid ids, soft deletes (deleted_at), and a
shared change_seq sequence + trigger for a future sync feature.
- sqlc now reads the schema from db/migrations directly.
- Migrations are embedded in the binary (db/migrations/embed.go) instead of
being copied around and found via path fallbacks.
- ensureDatabase/runMigrations failures are now fatal, and main pings the
pool after connecting, instead of starting an API with no schema.
- Switched both the app and golang-migrate to pgx/v5 (dropped lib/pq).
- Fixed the Dockerfile's Go version (1.23 -> 1.25) and build target.
- Added a postgres healthcheck to docker-compose so the app waits for a
ready database instead of racing it.
- go.mod tidied, bin/ added to .gitignore, Justfile's docker-compose calls
switched to the v2 `docker compose` plugin.
Step 2 - auth and per-user data:
- internal/auth: argon2id password hashing, random session tokens stored
only as a hash.
- POST /api/auth/{register,login,logout}, GET /api/auth/me. Sessions work
via either an Authorization: Bearer header or an httpOnly cookie.
- Every platform/game query is scoped to the authenticated user.
Step 3 - API correctness:
- internal/model holds the DTOs, with no server-side dependencies, so
clients can import it later without pulling in Huma/Echo.
- dbError() maps ErrNoRows -> 404, unique violation -> 409, FK violation ->
409, instead of leaking Postgres error text with a 500.
- Soft-delete meant the FK on game.platform_id no longer blocks deleting a
referenced platform on its own; added a NOT EXISTS guard plus an
application-level check so that case now correctly returns 409 instead of
silently succeeding (caught by testing the live server, not by a mock).
- Added GET /games/{id} and GET /platforms/{id}. All JSON routes moved
under /api, freeing / for a future web client.
- ListGames/GetGame join platform_name in.
- cmd/openapi writes the generated spec to api/openapi.json.
Step 4 - tests and CI:
- Rewrote the mocks and handler tests for the new Querier shape; added
coverage for 401 (no session), 404 (not found / another user's row),
409 (duplicate email, platform referenced by games), 422 (score out of
range), and that queries are actually scoped by the authenticated user's
id, not just that the right status code comes back.
- .github/workflows/ci.yml: go vet, go test, go mod tidy -diff, sqlc diff.
Everything above was exercised against a real local Postgres (migrations
up/down, the trigger, constraints) and through the running server via curl
(register, login, scoping, every status-code case), not just unit tests.
Known regression, intentionally deferred to the next step: cmd/tui and
cmd/gui still call the old unauthenticated GET /games, which no longer
exists. They need internal/client and a login flow before they work again.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>