# Completed A tracker for a video game collection: what you own, which platform it's on, your score for it, and whether (and when) you finished it. ## Status Each account has its own private game list, but all accounts share one platform list (only an admin can add/rename/delete a platform - the first account ever registered becomes an admin automatically). The API is usable, and serves its own web UI (see below). There are three small-base clients: a terminal UI, a desktop GUI (Fyne), and a web app (Angular) — each can log in and show your games, with more to come. ## Running it ```sh just docker-up # starts Postgres and the API on :8080 just docker-down # stops them ``` Or against a Postgres you already have running locally: ```sh export DATABASE_URL="postgres://postgres:password@localhost:5432/gamedb?sslmode=disable" just run-api ``` The API creates its database and runs migrations on startup if needed. Browse `http://localhost:8080/docs` for the generated API docs, or `http://localhost:8080/` for the web UI - the Docker image bakes in a production build of `web/` and the API serves it itself (see `registerWebUI` in `cmd/api/main.go`); unknown paths fall back to its `index.html` so Angular's router handles deep links like `/games`. Running the API outside Docker (`just run-api`) skips this and serves the API only, unless `WEB_DIST_DIR` points at a build of `web/` (`just web-build` outputs one to `web/dist/web/browser`). ## Using the API ```sh # Register (also logs you in; the first account ever registered becomes # an admin, which is required to create platforms - see Status above) curl -X POST localhost:8080/api/auth/register -H 'Content-Type: application/json' \ -d '{"email":"you@example.com","password":"a long password","name":"You"}' # -> {"token": "...", "user": {...}} TOKEN=... # the token from above curl -X POST localhost:8080/api/platforms -H "Authorization: Bearer $TOKEN" \ -H 'Content-Type: application/json' -d '{"name":"PC"}' curl localhost:8080/api/games -H "Authorization: Bearer $TOKEN" ``` A browser-based client can skip the `Authorization` header: register/login also set an httpOnly `session` cookie. ## Clients - `just run-tui` — a terminal UI (Bubble Tea). Log in, see your games in a scrollable table, `r` to refresh. - `just run-gui` — a desktop GUI (Fyne). Log in, see your games in a table, refresh. - `just web-dev` — a web app (Angular + Material) at `http://localhost:4200`, proxying nothing itself; it talks directly to the API at `localhost:8080` (CORS is permissive enough for local dev as-is). Log in, see your games. This is for frontend development with hot reload; the API's own `/` (see above) serves a production build of the same app with nothing extra to run. All three point at `http://localhost:8080` by default. The TUI and GUI read `COMPLETED_API_URL` to use a different API; the web app's URL is a build-time constant in `web/src/app/app.config.ts`. Each client is a small base - listing is there, but adding/editing a game or managing platforms isn't yet. ## Development ```sh just test # go test ./... just sqlc # regenerate internal/db after changing db/query.sql or a migration just openapi # regenerate api/openapi.json after changing a route just web-test # web app unit tests (Vitest) just web-build # production build of the web app ``` Schema changes go in `db/migrations` as a new `_.up.sql` / `.down.sql` pair; `sqlc.yaml` reads the schema from that directory directly, so there's no separate schema file to keep in sync. The TUI and GUI share `internal/client`, a typed Go HTTP client for the API. The web app's API client (`web/src/app/api/`) is generated from `api/openapi.json` by `ng-openapi-gen` (`cd web && npx ng-openapi-gen`) and shouldn't be hand-edited. ## CI/CD `.gitea/workflows/ci.yml` builds and tests everything on every push to `main` or `develop`: Go (gofmt/vet/build/test/tidy), sqlc, the web app, and a Docker build-only check (the same image `release.yml` later pushes). `.gitea/workflows/release.yml` runs on a `vX.Y.Z` tag: - cross-compiles `completed-api`/`completed-tui` for linux, darwin and windows (amd64 + arm64 where it makes sense - both are pure Go, no cgo) - cross-compiles the Fyne GUI for linux/amd64 (native) and windows/amd64 (via mingw-w64; verified locally - a real GUI-subsystem `.exe`, no console window). macOS isn't built, since cgo has no equivalent cross-toolchain and this repo has no registered macOS runner - builds the web app - builds and pushes the API's Docker image (which embeds that same web build) to `gitea.sanplex.xyz/sansan/completed`, tagged with the version and `latest` - uploads every build artifact to the Gitea generic package registry and attaches them to a Gitea release Both workflows were run for real against this repo - the Go test suite, `sqlc diff`, `go mod tidy -diff`, the Angular build and test suite, the Fyne-for-Windows cross-compile, and the actual multi-stage Docker build (built, run against a real Postgres container, and hit with curl) all passed. The workflow YAML itself (trigger/job wiring, the Gitea API calls for uploading packages and creating the release) is written to match this Gitea instance's other projects, but wasn't run through Gitea Actions itself from this environment - worth watching the first real run of each.