Files
SansanandClaude Sonnet 5 9972537b63 Add a small, tested base for all three clients, and Gitea CI/release workflows
internal/client (new): a typed Go HTTP client for the API - login,
register, logout, me, and full CRUD for games/platforms - shared by the
TUI and the Fyne GUI so request-building, auth and error handling (an
APIError with the HTTP status) live in one tested place instead of being
duplicated. 8 tests against an httptest server covering success, 401, 403
and that the token is stored/cleared at the right times.

cmd/tui (rewrite): drops the old unauthenticated read-only viewer. Now a
login screen (bubbles/textinput) -> a scrollable games table
(bubbles/table) with 'r' to refresh, built as an explicit state machine
(screenLogin/screenLoading/screenGames) so Update's transitions are
testable without a real terminal. 9 tests driving Update() directly.

cmd/gui (rewrite): drops raylib for Fyne. Same shape as the TUI - a login
form, then a games table, with networking on a goroutine and fyne.Do for
the UI updates. The table-cell and login-validation logic are plain
functions with no Fyne/display dependency, so they're tested directly (7
tests) rather than needing Fyne's headless test driver.

internal/api: tagged every operation (Auth/Platforms/Games/Misc) so the
generated OpenAPI spec groups into named services instead of one bucket;
api/openapi.json regenerated. Added CORS middleware (wildcard origin, no
credentials needed since clients use a bearer token, not the cookie) -
needed for the new web client's browser requests to the API's a different
origin.

web/ (new): an Angular 22 + Material app, API client generated from
api/openapi.json via ng-openapi-gen (services: true for per-resource
classes - AuthService/GamesService/PlatformsService - instead of one
generic Api facade). A Session service holds the token/user as signals,
persists the token to localStorage, and is the only thing that calls the
generated AuthService; an HttpInterceptorFn attaches the bearer token to
every request; a CanActivateFn guard protects /games. Login and Games are
standalone, lazy-loaded route components. 21 tests (Vitest, Angular's new
default - no browser/Karma needed) covering the service, interceptor,
guard and both components, run via `npm test` exactly as CI will call it.

Justfile: fixed run-tui/run-gui, which used `go run .../main.go` - broken
now that both packages span multiple files, since that only compiles the
one named file. Added web-install/web-dev/web-build/web-test.

.gitea/workflows/ci.yml (moved from .github, which Gitea doesn't read):
on push to main/develop - gofmt, go vet, go build, go test, go mod tidy
diff (with the Fyne build's system deps installed), sqlc diff, and the
web app's build+test.

.gitea/workflows/release.yml (new): on a vX.Y.Z tag, cross-compiles
api+tui for linux/darwin/windows (amd64+arm64, pure Go, no cgo), builds
the Fyne GUI for linux/amd64 only (cgo + its OpenGL/X11 link means it
can't cross-compile from one Linux runner the way api/tui do, and this
repo has no registered macOS/Windows runner to build it on natively -
documented in the workflow's comments), builds the web app, and creates a
Gitea release with all of it attached via the Gitea API. Written to
Gitea's documented GitHub-Actions-compatible syntax but not executable
from here - there's no Gitea server in this environment to run it
against, unlike everything else in this commit, which was.

Verified: every Go package builds/vets/tests clean; sqlc diff and go mod
tidy -diff are clean; the Angular app builds for production and its test
suite passes via `npm test`/`npm run build` (the exact commands CI runs),
including after a clean `npm ci` from the committed lockfile; the new CORS
config was checked with real preflight and GET requests against a running
server, not just read.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-10-03 12:16:59 +02:00

1.4 KiB

Web

This project was generated using Angular CLI version 22.2.1.

Development server

To start a local development server, run:

ng serve

Once the server is running, open your browser and navigate to http://localhost:4200/. The application will automatically reload whenever you modify any of the source files.

Code scaffolding

Angular CLI includes powerful code scaffolding tools. To generate a new component, run:

ng generate component component-name

For a complete list of available schematics (such as components, directives, or pipes), run:

ng generate --help

Building

To build the project run:

ng build

This will compile your project and store the build artifacts in the dist/ directory. By default, the production build optimizes your application for performance and speed.

Running unit tests

To execute unit tests with the Vitest test runner, use the following command:

ng test

Running end-to-end tests

For end-to-end (e2e) testing, run:

ng e2e

Angular CLI does not come with an end-to-end testing framework by default. You can choose one that suits your needs.

Additional Resources

For more information on using the Angular CLI, including detailed command references, visit the Angular CLI Overview and Command Reference page.