Files
Completed/internal/db/querier.go
T
SansanandClaude Sonnet 5 384c4a7217 Restrict platform-list edits to admins
Anyone authenticated can still read the shared platform list, but only an
admin may add, rename or delete from it.

- users.is_admin boolean, defaulting to false. The very first account ever
  registered becomes an admin automatically (CreateUser's INSERT uses
  NOT EXISTS (SELECT 1 FROM users) for is_admin), so there's always at
  least one without manual setup; promoting anyone beyond that is a manual
  UPDATE for now (documented in the migration's comment on the column).
- GetSessionAndUser, GetUserByEmail and GetUserByID now also select
  is_admin, and it flows through to model.User (and so to
  /api/auth/{register,login,me}'s response) and to the auth middleware's
  authedUser.
- New requireAdminMiddleware + addAdminAuth, layered on top of the existing
  auth middleware. Wired onto create/update/delete-platform; list/get stay
  on plain addAuth, since reading the list only requires being logged in.

Verified end to end: the first registered user comes back is_admin:true,
the second false; the non-admin gets 403 on create/update/delete-platform
but 200 on list; the admin can do all of it.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-10-03 11:39:21 +02:00

42 lines
1.9 KiB
Go

// Code generated by sqlc. DO NOT EDIT.
// versions:
// sqlc v1.31.1
package db
import (
"context"
"github.com/google/uuid"
)
type Querier interface {
CreateGame(ctx context.Context, arg CreateGameParams) (CreateGameRow, error)
CreatePlatform(ctx context.Context, name string) (CreatePlatformRow, error)
CreateSession(ctx context.Context, arg CreateSessionParams) error
// The first account ever registered becomes an admin automatically; see
// the is_admin column's comment in db/migrations for why and the race this
// accepts. Everyone after that registers as a non-admin.
CreateUser(ctx context.Context, arg CreateUserParams) (CreateUserRow, error)
DeleteGame(ctx context.Context, arg DeleteGameParams) (int64, error)
// Soft delete, so the FK on game.platform_id is never touched and never
// blocks this on its own; the NOT EXISTS guard is what stops a platform
// that still has active games - from any user, since the list is shared -
// from being deleted. Call GetPlatform first to tell "not found" apart from
// "blocked by games" when this affects 0 rows.
DeletePlatform(ctx context.Context, id uuid.UUID) (int64, error)
DeleteSession(ctx context.Context, tokenHash []byte) error
GetGame(ctx context.Context, arg GetGameParams) (GetGameRow, error)
GetPlatform(ctx context.Context, id uuid.UUID) (GetPlatformRow, error)
GetSessionAndUser(ctx context.Context, tokenHash []byte) (GetSessionAndUserRow, error)
GetUserByEmail(ctx context.Context, email string) (GetUserByEmailRow, error)
GetUserByID(ctx context.Context, id uuid.UUID) (GetUserByIDRow, error)
ListGames(ctx context.Context, userID uuid.UUID) ([]ListGamesRow, error)
ListPlatforms(ctx context.Context) ([]ListPlatformsRow, error)
TouchSession(ctx context.Context, tokenHash []byte) error
UpdateGame(ctx context.Context, arg UpdateGameParams) (UpdateGameRow, error)
UpdatePlatform(ctx context.Context, arg UpdatePlatformParams) (UpdatePlatformRow, error)
}
var _ Querier = (*Queries)(nil)