Platforms no longer have a user_id: there's one global list, unique by name, that every authenticated user reads from and writes to. Games are unchanged - still private per user, still referencing platform_id. - Migration: dropped platform.user_id and its FK, UNIQUE(user_id, name) -> UNIQUE(name), index on change_seq alone instead of (user_id, change_seq). Amended the one init migration in place rather than stacking a second one, since nothing is deployed yet. - db/query.sql: platform queries no longer take a user_id parameter. DeletePlatform's NOT EXISTS guard already checked games from any user (it never filtered the subquery by user_id), so deleting a shared platform is correctly blocked by any user's games on it, not just the deleter's. - routes.go: platform handlers still require auth (the list isn't public to anonymous requests) but no longer scope by user. - Tests: updated the mocks for the new signatures, added TestListPlatformsIsSharedAcrossUsers. Verified against a real Postgres: user A creates "PC", user B sees it immediately, both can add games against it, each only sees their own games, deleting the platform is blocked while either user has a game on it, and the name stays globally unique. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
76 lines
2.7 KiB
PL/PgSQL
76 lines
2.7 KiB
PL/PgSQL
-- Requires pgcrypto for gen_random_uuid(); UUIDs are v7 when the app generates
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-- them (see internal/model), but the DB default falls back to v4 for rows
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-- inserted outside the app (e.g. manual SQL).
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CREATE EXTENSION IF NOT EXISTS pgcrypto;
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CREATE EXTENSION IF NOT EXISTS citext;
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-- change_seq is a single global sequence shared by platform and game so a
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-- client can ask "what changed since N?" across both tables in one pass.
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CREATE SEQUENCE change_seq_seq;
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CREATE TABLE users (
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id uuid PRIMARY KEY DEFAULT gen_random_uuid(),
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email citext NOT NULL UNIQUE,
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password_hash text NOT NULL,
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name text NOT NULL,
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bio text,
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created_at timestamptz NOT NULL DEFAULT now(),
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updated_at timestamptz NOT NULL DEFAULT now()
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);
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CREATE TABLE sessions (
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token_hash bytea PRIMARY KEY,
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user_id uuid NOT NULL REFERENCES users(id) ON DELETE CASCADE,
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created_at timestamptz NOT NULL DEFAULT now(),
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expires_at timestamptz NOT NULL,
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last_seen_at timestamptz NOT NULL DEFAULT now()
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);
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CREATE INDEX idx_sessions_user_id ON sessions(user_id);
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-- Platforms are shared: every user picks from and adds to the same list,
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-- unlike games, which are private per user_id.
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CREATE TABLE platform (
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id uuid PRIMARY KEY DEFAULT gen_random_uuid(),
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name text NOT NULL,
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updated_at timestamptz NOT NULL DEFAULT now(),
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deleted_at timestamptz,
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change_seq bigint NOT NULL DEFAULT nextval('change_seq_seq'),
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UNIQUE (name)
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);
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CREATE INDEX idx_platform_change_seq ON platform(change_seq);
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CREATE TABLE game (
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id uuid PRIMARY KEY DEFAULT gen_random_uuid(),
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user_id uuid NOT NULL REFERENCES users(id) ON DELETE CASCADE,
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platform_id uuid NOT NULL REFERENCES platform(id),
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name text NOT NULL,
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score int NOT NULL CHECK (score BETWEEN 0 AND 100),
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release_date date NOT NULL,
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finished date,
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updated_at timestamptz NOT NULL DEFAULT now(),
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deleted_at timestamptz,
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change_seq bigint NOT NULL DEFAULT nextval('change_seq_seq')
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);
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CREATE INDEX idx_game_user_change_seq ON game(user_id, change_seq);
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-- Keep updated_at/change_seq current on every UPDATE so sync can detect
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-- changes without clients having to set them manually.
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CREATE OR REPLACE FUNCTION touch_change_seq() RETURNS trigger AS $$
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BEGIN
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NEW.updated_at := now();
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NEW.change_seq := nextval('change_seq_seq');
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RETURN NEW;
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END;
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$$ LANGUAGE plpgsql;
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CREATE TRIGGER platform_touch_change_seq
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BEFORE UPDATE ON platform
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FOR EACH ROW EXECUTE FUNCTION touch_change_seq();
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CREATE TRIGGER game_touch_change_seq
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BEFORE UPDATE ON game
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FOR EACH ROW EXECUTE FUNCTION touch_change_seq();
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