Windows build links ole32; CI cross-builds Windows on main/develop; docs
Build and Test / build (push) Failing after 23s
Build and Test / windows (push) Successful in 11m6s

- os.user_data_dir needs ole32.lib on Windows
- Build workflow gets a Windows cross-build job with a cached SDK
- Drop the backtick from Jua's codepoints (the font lacks it)
- Update AGENTS.md and README for decks, controls, scores and layout

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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SansanandClaude Opus 5.5 committed 2026-10-01 21:38:07 +02:00
1 parent 3794a9e2e9
commit 26904b6852
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@@ -81,7 +81,7 @@ windows:
/nodefaultlib:msvcrt /nodefaultlib:vcruntime /nodefaultlib:libucrt \
libcmt.lib libvcruntime.lib ucrt.lib \
kernel32.lib user32.lib gdi32.lib winmm.lib shell32.lib opengl32.lib \
advapi32.lib bcrypt.lib ntdll.lib synchronization.lib
advapi32.lib bcrypt.lib ntdll.lib synchronization.lib ole32.lib
cp -R assets "$out_dir/"
# Windows build packed as build/<name>_<version>_windows_x86_64.zip