Restructure into themed screens with flag card backs, real font, flip animation and sound

- Replace the bogus DroidSansJapanese.ttf (an HTML page) with M PLUS Rounded 1c,
  loaded with LoadFontEx and explicit kana codepoints
- Theme struct per language with flag-based card backs (Hinomaru, Taegukgi, Trairong)
- Card art rendered to textures so the flip squashes the whole card
- Synthesized flip/match/mismatch/win/click sounds (new audio package)
- Shared ui package for text and buttons; Screen enum replaces i32 ids
- Kana <-> romaji pairs drawn from all 46 basic hiragana

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
SansanandClaude Opus 5.5 committed 2026-10-01 20:47:04 +02:00
1 parent 5557de62a3
commit 5806f0498c
11 files changed
+1046 -425

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package ui
import raylib "vendor:raylib"
import assets "../assets"
import audio "../audio"
import themes "../themes"
TEXT_SPACING :: 1
@(private)
any_hovered: bool
// Call at the start of each frame's drawing
begin_frame :: proc() {
any_hovered = false
}
// Call at the end of each frame's drawing
end_frame :: proc() {
raylib.SetMouseCursor(any_hovered ? .POINTING_HAND : .DEFAULT)
}
// Mark that something clickable is under the mouse (shows the hand cursor)
set_hovered :: proc() {
any_hovered = true
}
measure_text :: proc(text: cstring, size: f32, bold := false) -> raylib.Vector2 {
return raylib.MeasureTextEx(assets.get_font(bold), text, size, TEXT_SPACING)
}
draw_text :: proc(text: cstring, pos: raylib.Vector2, size: f32, color: raylib.Color, bold := false) {
raylib.DrawTextEx(assets.get_font(bold), text, pos, size, TEXT_SPACING, color)
}
// Draws text horizontally centered on center_x with its top at y
draw_text_centered :: proc(text: cstring, center_x, y, size: f32, color: raylib.Color, bold := false, shadow := false) {
w := measure_text(text, size, bold).x
pos := raylib.Vector2{center_x - w / 2, y}
if shadow {
draw_text(text, pos + {0, size * 0.05}, size, raylib.Fade(themes.BLACK, 0.18), bold)
}
draw_text(text, pos, size, color, bold)
}
// Draws text centered in a rectangle
draw_text_in_rect :: proc(text: cstring, rect: raylib.Rectangle, size: f32, color: raylib.Color, bold := false) {
dims := measure_text(text, size, bold)
pos := raylib.Vector2{rect.x + (rect.width - dims.x) / 2, rect.y + (rect.height - dims.y) / 2}
draw_text(text, pos, size, color, bold)
}
draw_title :: proc(text: cstring, y: f32, color: raylib.Color, size: f32 = themes.TITLE_FONT_SIZE) {
draw_text_centered(text, themes.SCREEN_WIDTH / 2, y, size, color, bold = true, shadow = true)
}
// A rounded button with hover, press and shadow states. Returns true when clicked.
button :: proc(rect: raylib.Rectangle, text: cstring, color: raylib.Color,
text_color := themes.WHITE, font_size: f32 = themes.BUTTON_FONT_SIZE) -> bool {
hovered := raylib.CheckCollisionPointRec(raylib.GetMousePosition(), rect)
pressed := hovered && raylib.IsMouseButtonDown(.LEFT)
if hovered { set_hovered() }
lift: f32 = 0
fill := color
if hovered {
lift = 2
fill = raylib.ColorBrightness(color, 0.12)
}
if pressed {
lift = -1
fill = raylib.ColorBrightness(color, -0.08)
}
shadow := raylib.Rectangle{rect.x, rect.y + 4, rect.width, rect.height}
raylib.DrawRectangleRounded(shadow, 0.4, 12, raylib.Fade(themes.BLACK, 0.18))
body := raylib.Rectangle{rect.x, rect.y - lift, rect.width, rect.height}
raylib.DrawRectangleRounded(body, 0.4, 12, fill)
draw_text_in_rect(text, body, font_size, text_color, bold = true)
clicked := hovered && raylib.IsMouseButtonPressed(.LEFT)
if clicked { audio.play(.CLICK) }
return clicked
}