Track src modules; stop ignoring .odin files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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SansanandClaude Opus 5.5 committed 2026-10-02 20:07:47 +02:00
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# HanjaKanaMun - Project Plan
## Overview
Odin + raylib multilingual memory card game for learning Japanese (Hiragana/Katakana), Korean (Hangul), and Thai scripts.
## Current Status
### Completed
- [x] Created AGENTS.md project plan
- [x] Created src/ directory structure with subdirectories (themes, card, memory, screens, assets)
- [x] Separated themes into themes/themes.odin (colors, constants)
- [x] Separated card logic into card/card.odin (Card struct, rendering, click detection)
- [x] Separated memory game into memory/memory.odin (game state, logic)
- [x] Separated screens into screens/screens.odin (UI screens, buttons)
- [x] Added font loading in assets/assets.odin
- [x] Fixed card positioning (removed -40 offset that pushed cards off screen)
- [x] Fixed card selection (now allows selection in both WAITING and FIRST states)
- [x] Added flip animations for cards (visual feedback when flipping)
- [x] Improved visual styling (rounded corners, theme colors)
### In Progress
- [ ] Fix Japanese font rendering (TTF loading fails in raylib with "Failed to process TTF font data")
### Pending
- [ ] Add keyboard support for card selection (1-9, A-L, etc.)
- [ ] Add proper Japanese font that works with raylib
- [ ] Add Korean and Thai language support
- [ ] Add more animations (win screen, transitions)
- [ ] Add sound effects
- [ ] Add score tracking and high scores
- [ ] Add difficulty levels
- [ ] Test all changes work together
## Known Issues
1. **Font rendering**: Japanese characters show as "?" - raylib's TTF loader fails with CJK fonts. Current workaround: using default font with romanji characters (A, I, U, etc.)
2. **Keyboard support**: Not yet implemented
## File Structure
```
HanjaKanaMun/
├── AGENTS.md # Project plan (this file)
├── README.md # Project overview
├── odin.json # Odin config
├── main.odin # Entry point only
├── src/
│ ├── themes/
│ │ └── themes.odin # Color themes, styling constants
│ ├── card/
│ │ └── card.odin # Card struct and rendering
│ ├── memory/
│ │ └── memory.odin # Memory game logic
│ ├── screens/
│ │ └── screens.odin # Screen management (main menu, language screens)
│ └── assets/
│ └── assets.odin # Font loading, resource management
└── assets/ # Font files, images (future)
└── DroidSansJapanese.ttf
```
## Next Steps
1. **Font rendering**: Try alternative approaches:
- Use raylib's LoadFontFromImage to create font from bitmap
- Use pre-converted font files
- Use system fonts via platform-specific APIs
- Use a different font format that raylib supports
2. **Keyboard support**: Add number/letter keys to select cards
3. **Testing**: Verify all current changes work together
## Notes
- NO rm -rf or starting over
- Make small, incremental changes
- Test after each change
- Keep existing functionality working
- All code is now properly separated into modules
- Game is playable with mouse (romanji characters display correctly)