Embed fonts into the executable, ship release artifacts as bare binaries
Fonts are now baked in with #load and loaded via LoadFontFromMemory instead of LoadFontEx reading assets/*.ttf from disk, so a build no longer needs an assets/ folder next to it at runtime - the chdir to the executable's own directory in main.odin is dead code, removed. just package / just package-windows now produce a single executable (build/<name>_<version>_<os>_<arch>[.exe]) instead of a tar.gz/zip, and the release workflow's upload/release-asset globs and the lld/zip toolchain package list are updated to match. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -49,7 +49,7 @@ jobs:
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- name: Setup Toolchain
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uses: ./.gitea/actions/setup
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with:
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packages: lld zip
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packages: lld
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- name: Cache Windows SDK
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uses: actions/cache@v4
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