Commit Graph
10 Commits
Author SHA1 Message Date
SansanandClaude Sonnet 5 ad7d19b85a Embed fonts into the executable, ship release artifacts as bare binaries
Build and Test / build (push) Successful in 22s
Build and Test / windows (push) Successful in 1m8s
Fonts are now baked in with #load and loaded via LoadFontFromMemory
instead of LoadFontEx reading assets/*.ttf from disk, so a build no
longer needs an assets/ folder next to it at runtime - the chdir to
the executable's own directory in main.odin is dead code, removed.

just package / just package-windows now produce a single executable
(build/<name>_<version>_<os>_<arch>[.exe]) instead of a tar.gz/zip,
and the release workflow's upload/release-asset globs and the lld/zip
toolchain package list are updated to match.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-10-03 20:11:47 +02:00
SansanandClaude Sonnet 5 06f4e9ed11 Fix CI test segfault: clamp stack ulimit before odin test
Build and Test / build (push) Failing after 19s
Build and Test / windows (push) Successful in 1m34s
Root cause found via gdb backtrace on the runner (thread::pool_init
crashed from main -> testing runner): the CI container sets
`ulimit -s unlimited`, so getrlimit(RLIMIT_STACK) returns RLIM_INFINITY.
core:thread passes that to pthread_attr_setstacksize, pthread_create
fails, and thread.create() returns nil, which core:testing's pool_init
dereferences without a nil check. Reproduced and confirmed fixed in an
ubuntu:24.04 container with the same Odin build. `just test` now clamps
the stack limit before running odin test. Also removes the gdb
diagnostic step added to debug this.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-10-03 19:35:43 +02:00
SansanandClaude Sonnet 5 0776e8e4b9 Revert runner-contention theory, add gdb diagnostics for the test segfault
Build and Test / build (push) Failing after 25s
Build and Test / windows (push) Successful in 10m28s
The windows job hadn't even started when build's odin test segfaulted
again on its own (run 132), so concurrency wasn't the cause. Add a
Debug Segfault step that runs the already-built test binary under gdb
to get a backtrace, since this doesn't reproduce locally or in a plain
ubuntu:24.04 container with the same Odin build.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-10-03 18:02:11 +02:00
SansanandClaude Sonnet 5 458f0edccb Sequence windows after build job to avoid CI runner contention
Build and Test / build (push) Failing after 23s
Build and Test / windows (push) Skipped
Both jobs land on the same self-hosted runner. Run 129 segfaulted
odin test in build while windows was mid (uncached) SDK download/
splat at the same time; odin check passed and the test suite
reproduces fine in isolation, so this is resource contention from
running concurrently for the first time, not a code or toolchain bug.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-10-03 15:56:42 +02:00
SansanandClaude Opus 5.5 26904b6852 Windows build links ole32; CI cross-builds Windows on main/develop; docs
Build and Test / build (push) Failing after 23s
Build and Test / windows (push) Successful in 11m6s
- os.user_data_dir needs ole32.lib on Windows
- Build workflow gets a Windows cross-build job with a cached SDK
- Drop the backtick from Jua's codepoints (the font lacks it)
- Update AGENTS.md and README for decks, controls, scores and layout

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:38:07 +02:00
SansanandClaude Opus 5.5 4cfe73c9eb Fix AGENTS.md gotcha ordering
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:27:28 +02:00
SansanandClaude Opus 5.5 e893c45d4f Add Windows cross-build and Gitea release; share CI setup
- just windows-deps / windows / package-windows: cross-compile with Odin
  objects + lld-link against an xwin SDK, static VC runtime
- Release workflow runs on v* tags, builds Linux and Windows packages,
  uploads them to the package registry and creates a Gitea release
- Shared toolchain setup as a local composite action

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:27:22 +02:00
SansanandClaude Opus 5.5 9ee2eabe9a Add justfile, ols/odinfmt config, tests and Gitea workflows; drop odin.json
- justfile with build/run/check/test/release/package/fmt/clean recipes
- ols.json and odinfmt.json for neovim (ols)
- Tests for memory game rules and card animation; memory.deal and
  memory.select_card split out so logic is testable without a window
- Gitea workflows: build+test on main/develop, package and upload to the
  generic package registry on version branches
- Game changes to the executable's directory so packaged builds find assets

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:04:08 +02:00
SansanandClaude Opus 5.5 148570a4e6 Update AGENTS.md for new structure, themes, font and audio
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 20:47:25 +02:00
SansanandClaude Opus 5.5 964d9987be Track src modules; stop ignoring .odin files
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 20:40:13 +02:00