package main import raylib "vendor:raylib" import themes "src/themes" import screens "src/screens" import memory "src/memory" import assets "src/assets" current_screen: i32 = themes.MAIN_MENU mouse_x: i32 mouse_y: i32 main :: proc() { raylib.InitWindow(themes.SCREEN_WIDTH, themes.SCREEN_HEIGHT, cstring("HanjaKanaMun")) defer raylib.CloseWindow() raylib.SetExitKey(raylib.KeyboardKey.KEY_NULL) assets.load_fonts() defer assets.unload_fonts() raylib.SetTargetFPS(60) memory.init_memory_game() for !raylib.WindowShouldClose() { mouse_x = raylib.GetMouseX() mouse_y = raylib.GetMouseY() if raylib.IsKeyPressed(raylib.KeyboardKey.ESCAPE) { current_screen = themes.MAIN_MENU } if current_screen == themes.JAPANESE_MEMORY { delta_time := raylib.GetFrameTime() memory.update_memory_game(delta_time, mouse_x, mouse_y) } raylib.BeginDrawing() if current_screen == themes.MAIN_MENU { current_screen = screens.draw_main_menu(mouse_x, mouse_y) } else if current_screen == themes.JAPANESE_SCREEN { current_screen = screens.draw_japanese_screen(mouse_x, mouse_y) if current_screen == themes.JAPANESE_MEMORY { memory.init_memory_game() } } else if current_screen == themes.JAPANESE_MEMORY { current_screen = memory.draw_memory_game(mouse_x, mouse_y) } else if current_screen == themes.KOREAN_SCREEN { current_screen = screens.draw_korean_screen(mouse_x, mouse_y) } else if current_screen == themes.THAI_SCREEN { current_screen = screens.draw_thai_screen(mouse_x, mouse_y) } raylib.EndDrawing() } }