Fonts are now baked in with #load and loaded via LoadFontFromMemory instead of LoadFontEx reading assets/*.ttf from disk, so a build no longer needs an assets/ folder next to it at runtime - the chdir to the executable's own directory in main.odin is dead code, removed. just package / just package-windows now produce a single executable (build/<name>_<version>_<os>_<arch>[.exe]) instead of a tar.gz/zip, and the release workflow's upload/release-asset globs and the lld/zip toolchain package list are updated to match. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>