- os.user_data_dir needs ole32.lib on Windows - Build workflow gets a Windows cross-build job with a cached SDK - Drop the backtick from Jua's codepoints (the font lacks it) - Update AGENTS.md and README for decks, controls, scores and layout Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
100 lines
4.1 KiB
Makefile
100 lines
4.1 KiB
Makefile
name := "HanjaKanaMun"
|
|
build_dir := "build"
|
|
odin_version := "dev-2026-09"
|
|
xwin_version := "0.10.0"
|
|
|
|
# Windows cross-compilation inputs (see `windows-deps`)
|
|
xwin := env("XWIN", build_dir / "xwin")
|
|
xwin_sdk := env("XWIN_SDK", build_dir / "xwin-sdk")
|
|
raylib_windows := env("RAYLIB_WINDOWS", build_dir / "raylib-windows")
|
|
lld_link := env("LLD_LINK", "lld-link")
|
|
|
|
# List available recipes
|
|
default:
|
|
@just --list
|
|
|
|
# Debug build
|
|
build:
|
|
odin build . -vet -debug -out:{{name}}
|
|
|
|
# Build and run (debug)
|
|
run:
|
|
odin run . -vet -debug -out:{{name}}
|
|
|
|
# Type-check with vet, no binary
|
|
check:
|
|
odin check . -vet
|
|
|
|
# Run the test suite (single-threaded: the tests share the memory game's global state)
|
|
test:
|
|
mkdir -p {{build_dir}}
|
|
odin test tests -vet -define:ODIN_TEST_THREADS=1 -out:{{build_dir}}/tests
|
|
|
|
# Optimized native build into build/<os>/, with the assets it needs at runtime
|
|
release:
|
|
mkdir -p {{build_dir}}/{{os()}}/{{name}}
|
|
odin build . -vet -o:speed -out:{{build_dir}}/{{os()}}/{{name}}/{{name}}
|
|
cp -R assets {{build_dir}}/{{os()}}/{{name}}/
|
|
|
|
# Native release build packed as build/<name>_<version>_<os>_<arch>.tar.gz
|
|
package version="dev": release
|
|
tar -czf {{build_dir}}/{{name}}_{{version}}_{{os()}}_{{arch()}}.tar.gz -C {{build_dir}}/{{os()}} {{name}}
|
|
@echo "{{build_dir}}/{{name}}_{{version}}_{{os()}}_{{arch()}}.tar.gz"
|
|
|
|
# Download the Windows SDK + CRT (via xwin, accepting Microsoft's license) and raylib.lib. Linux x86_64 only.
|
|
windows-deps:
|
|
#!/usr/bin/env bash
|
|
set -euo pipefail
|
|
mkdir -p {{build_dir}}
|
|
if [ ! -x "{{xwin}}" ]; then
|
|
curl -fsSL https://github.com/Jake-Shadle/xwin/releases/download/{{xwin_version}}/xwin-{{xwin_version}}-x86_64-unknown-linux-musl.tar.gz \
|
|
| tar -xz -C {{build_dir}} --strip-components=1 xwin-{{xwin_version}}-x86_64-unknown-linux-musl/xwin
|
|
fi
|
|
if [ ! -d "{{xwin_sdk}}/crt" ]; then
|
|
"{{xwin}}" --accept-license --arch x86_64 --cache-dir {{build_dir}}/xwin-cache splat --output "{{xwin_sdk}}"
|
|
fi
|
|
# Odin's Linux/macOS releases don't ship raylib's Windows library, so take it from the Windows release
|
|
if [ ! -f "{{raylib_windows}}/raylib.lib" ]; then
|
|
mkdir -p "{{raylib_windows}}"
|
|
curl -fsSL -o {{build_dir}}/odin-windows.zip \
|
|
https://github.com/odin-lang/Odin/releases/download/{{odin_version}}/odin-windows-amd64-{{odin_version}}.zip
|
|
unzip -o -j {{build_dir}}/odin-windows.zip 'dist/vendor/raylib/windows/raylib.lib' -d "{{raylib_windows}}"
|
|
fi
|
|
|
|
# Cross-compile a Windows x86_64 build into build/windows/ (run `just windows-deps` first)
|
|
windows:
|
|
#!/usr/bin/env bash
|
|
set -euo pipefail
|
|
obj_dir={{build_dir}}/obj-windows
|
|
out_dir={{build_dir}}/windows/{{name}}
|
|
mkdir -p "$obj_dir" "$out_dir"
|
|
rm -f "$obj_dir"/*.obj
|
|
odin build . -vet -o:speed -target:windows_amd64 -build-mode:obj -out:"$obj_dir/{{name}}.obj"
|
|
# Odin can't link for Windows from other platforms, so link with lld-link.
|
|
# The VC runtime is linked statically (no VCRUNTIME140.dll needed); the
|
|
# Universal CRT is used from Windows itself (built into Windows 10+).
|
|
{{lld_link}} /nologo /machine:x64 /subsystem:windows /entry:mainCRTStartup \
|
|
/out:"$out_dir/{{name}}.exe" "$obj_dir"/*.obj "{{raylib_windows}}/raylib.lib" \
|
|
/libpath:"{{xwin_sdk}}/crt/lib/x86_64" \
|
|
/libpath:"{{xwin_sdk}}/sdk/lib/um/x86_64" \
|
|
/libpath:"{{xwin_sdk}}/sdk/lib/ucrt/x86_64" \
|
|
/nodefaultlib:msvcrt /nodefaultlib:vcruntime /nodefaultlib:libucrt \
|
|
libcmt.lib libvcruntime.lib ucrt.lib \
|
|
kernel32.lib user32.lib gdi32.lib winmm.lib shell32.lib opengl32.lib \
|
|
advapi32.lib bcrypt.lib ntdll.lib synchronization.lib ole32.lib
|
|
cp -R assets "$out_dir/"
|
|
|
|
# Windows build packed as build/<name>_<version>_windows_x86_64.zip
|
|
package-windows version="dev": windows
|
|
cd {{build_dir}}/windows && zip -qr ../{{name}}_{{version}}_windows_x86_64.zip {{name}}
|
|
@echo "{{build_dir}}/{{name}}_{{version}}_windows_x86_64.zip"
|
|
|
|
# Format all Odin files with odinfmt (settings in odinfmt.json)
|
|
fmt:
|
|
odinfmt -w .
|
|
|
|
# Remove build output
|
|
clean:
|
|
if [ -d {{build_dir}} ]; then rm -r -- {{build_dir}}; fi
|
|
rm -f -- {{name}}
|