Fonts are now baked in with #load and loaded via LoadFontFromMemory instead of LoadFontEx reading assets/*.ttf from disk, so a build no longer needs an assets/ folder next to it at runtime - the chdir to the executable's own directory in main.odin is dead code, removed. just package / just package-windows now produce a single executable (build/<name>_<version>_<os>_<arch>[.exe]) instead of a tar.gz/zip, and the release workflow's upload/release-asset globs and the lld/zip toolchain package list are updated to match. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
64 lines
1.7 KiB
YAML
64 lines
1.7 KiB
YAML
#
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# .gitea/workflows/gitea-release.yaml
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#
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# On a version tag (e.g. v1.0): tests, builds Linux and Windows packages,
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# uploads them to the Gitea generic package registry and creates a Gitea release.
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#
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name: "Release"
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on:
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push:
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tags:
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- 'v*'
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env:
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PROJECT_NAME: HanjaKanaMun
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jobs:
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release:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout Repository
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uses: actions/checkout@v4
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- name: Setup Toolchain
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uses: ./.gitea/actions/setup
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with:
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packages: lld
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- name: Set Version
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run: echo "GAME_VERSION=${GITHUB_REF_NAME#v}" >> "$GITHUB_ENV"
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- name: Test
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run: just test
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- name: Linux Build
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run: just package "$GAME_VERSION"
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- name: Windows Build
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run: |
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# Debian/Ubuntu may only ship a versioned lld-link
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LLD_LINK="$(command -v lld-link || ls /usr/lib/llvm-*/bin/lld-link | sort -V | tail -1)"
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export LLD_LINK
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just windows-deps
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just package-windows "$GAME_VERSION"
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- name: Upload Artifacts
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run: |
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ls -la build
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for FILE in build/${PROJECT_NAME}_${GAME_VERSION}_*; do
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NAME="$(basename "$FILE")"
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echo "Uploading $NAME"
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curl --fail --user ${{ github.repository_owner }}:${{ secrets.TOKEN }} \
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--upload-file "$FILE" \
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https://gitea.sanplex.xyz/api/packages/sansan/generic/$PROJECT_NAME/$GAME_VERSION/$NAME
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done
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- name: Create Release
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uses: akkuman/gitea-release-action@v1
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env:
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NODE_OPTIONS: '--experimental-fetch' # if nodejs < 18
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with:
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files: |-
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build/${{ env.PROJECT_NAME }}_*
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