Initial commit: Add main menu with Thai, Korean, Japanese buttons and language screens

This commit is contained in:
2026-05-09 00:08:05 +02:00
commit e4ec46e92e
6 changed files with 271 additions and 0 deletions
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package main
import (
"runtime"
"github.com/gen2brain/raylib-go/raylib"
)
// Button represents a clickable button with animation state
type Button struct {
Bounds rl.Rectangle
Text string
Color rl.Color
Hovered bool
Clicked bool
Scale float32
Action string
}
// Screen represents different application screens
const (
ScreenMenu = "menu"
ScreenThai = "thai"
ScreenKorean = "korean"
ScreenJapanese = "japanese"
)
func main() {
// Initialize window
screenWidth := int32(800)
screenHeight := int32(450)
rl.InitWindow(screenWidth, screenHeight, "Learning Raylib in Go")
defer rl.CloseWindow()
// Set target FPS
rl.SetTargetFPS(60)
// Button dimensions and positions
buttonWidth := int32(200)
buttonHeight := int32(50)
buttonSpacing := int32(20)
startY := int32(screenHeight/2) - (buttonHeight*3 + buttonSpacing*2)/2
// Create buttons
thaiBtn := Button{
Bounds: rl.Rectangle{
X: float32(screenWidth/2 - buttonWidth/2),
Y: float32(startY),
Width: float32(buttonWidth),
Height: float32(buttonHeight),
},
Text: "Thai",
Color: rl.LightGray,
Scale: 1.0,
Action: ScreenThai,
}
koreanBtn := Button{
Bounds: rl.Rectangle{
X: float32(screenWidth/2 - buttonWidth/2),
Y: float32(startY + buttonHeight + buttonSpacing),
Width: float32(buttonWidth),
Height: float32(buttonHeight),
},
Text: "Korean",
Color: rl.LightGray,
Scale: 1.0,
Action: ScreenKorean,
}
japaneseBtn := Button{
Bounds: rl.Rectangle{
X: float32(screenWidth/2 - buttonWidth/2),
Y: float32(startY + (buttonHeight+buttonSpacing)*2),
Width: float32(buttonWidth),
Height: float32(buttonHeight),
},
Text: "Japanese",
Color: rl.LightGray,
Scale: 1.0,
Action: ScreenJapanese,
}
buttons := []*Button{&thaiBtn, &koreanBtn, &japaneseBtn}
// Current screen state
currentScreen := ScreenMenu
prevScreen := ScreenMenu
// Main game loop
for !rl.WindowShouldClose() {
// Get mouse position
mousePos := rl.GetMousePosition()
// Handle screen transitions
if currentScreen != prevScreen {
// Reset button states when changing screens
for _, btn := range buttons {
btn.Clicked = false
btn.Scale = 1.0
}
prevScreen = currentScreen
}
// Update button states and handle clicks
for _, btn := range buttons {
btn.Hovered = rl.CheckCollisionPointRec(mousePos, btn.Bounds)
// Handle click animation
if btn.Clicked {
btn.Scale += 0.05
if btn.Scale >= 1.1 {
btn.Clicked = false
}
} else if btn.Scale > 1.0 {
btn.Scale -= 0.05
if btn.Scale < 1.0 {
btn.Scale = 1.0
}
} else {
btn.Scale = 1.0
}
// Handle click - only on menu screen
if currentScreen == ScreenMenu && btn.Hovered && rl.IsMouseButtonPressed(rl.MouseLeftButton) {
btn.Clicked = true
btn.Scale = 0.95
currentScreen = btn.Action
}
}
// Begin drawing
rl.BeginDrawing()
// Clear background
rl.ClearBackground(rl.RayWhite)
// Draw appropriate screen
switch currentScreen {
case ScreenMenu:
// Draw title
rl.DrawText("Main Menu", int32(screenWidth/2)-50, startY-60, 30, rl.Black)
// Draw buttons
for _, btn := range buttons {
// Calculate scaled bounds for animation
scaledWidth := btn.Bounds.Width * btn.Scale
scaledHeight := btn.Bounds.Height * btn.Scale
scaledX := btn.Bounds.X - (scaledWidth-btn.Bounds.Width)/2
scaledY := btn.Bounds.Y - (scaledHeight-btn.Bounds.Height)/2
// Draw button with animation
if btn.Hovered {
rl.DrawRectangleRec(rl.Rectangle{X: scaledX, Y: scaledY, Width: scaledWidth, Height: scaledHeight}, rl.DarkGray)
} else {
rl.DrawRectangleRec(rl.Rectangle{X: scaledX, Y: scaledY, Width: scaledWidth, Height: scaledHeight}, btn.Color)
}
rl.DrawRectangleLinesEx(rl.Rectangle{X: scaledX, Y: scaledY, Width: scaledWidth, Height: scaledHeight}, 2, rl.Black)
// Draw text
textWidth := rl.MeasureText(btn.Text, 20)
textX := int32(scaledX) + int32(scaledWidth)/2 - textWidth/2
textY := int32(scaledY) + int32(scaledHeight)/2 - 10
rl.DrawText(btn.Text, textX, textY, 20, rl.Black)
}
case ScreenThai:
rl.DrawText("Thai Language Screen", screenWidth/2-100, screenHeight/2-20, 30, rl.Red)
rl.DrawText("Press ESC to return to menu", screenWidth/2-120, screenHeight/2+30, 20, rl.Black)
if rl.IsKeyPressed(rl.KeyEscape) {
currentScreen = ScreenMenu
}
case ScreenKorean:
rl.DrawText("Korean Language Screen", screenWidth/2-120, screenHeight/2-20, 30, rl.Blue)
rl.DrawText("Press ESC to return to menu", screenWidth/2-120, screenHeight/2+30, 20, rl.Black)
if rl.IsKeyPressed(rl.KeyEscape) {
currentScreen = ScreenMenu
}
case ScreenJapanese:
rl.DrawText("Japanese Language Screen", screenWidth/2-140, screenHeight/2-20, 30, rl.Green)
rl.DrawText("Press ESC to return to menu", screenWidth/2-120, screenHeight/2+30, 20, rl.Black)
if rl.IsKeyPressed(rl.KeyEscape) {
currentScreen = ScreenMenu
}
}
// Draw FPS counter
rl.DrawFPS(10, 10)
// End drawing
rl.EndDrawing()
}
}
// Required for raylib-go on some platforms
func init() {
runtime.LockOSThread()
}