Initial commit: Add main menu with Thai, Korean, Japanese buttons and language screens
This commit is contained in:
+30
@@ -0,0 +1,30 @@
|
||||
# Binaries for programs and plugins
|
||||
*.exe
|
||||
*.exe~
|
||||
*.dll
|
||||
*.so
|
||||
*.dylib
|
||||
*.test
|
||||
*.out
|
||||
learning
|
||||
|
||||
# Go workspace file
|
||||
go.work
|
||||
|
||||
# Dependency directories
|
||||
vendor/
|
||||
|
||||
# IDE specific
|
||||
.idea/
|
||||
.vscode/
|
||||
*.swp
|
||||
*.swo
|
||||
|
||||
# OS generated files
|
||||
.DS_Store
|
||||
.DS_Store?
|
||||
._*
|
||||
.Spotlight-V100
|
||||
.Trashes
|
||||
ehthumbs.db
|
||||
Thumbs.db
|
||||
@@ -0,0 +1,11 @@
|
||||
module learning
|
||||
|
||||
go 1.26.2
|
||||
|
||||
require github.com/gen2brain/raylib-go/raylib v0.55.1
|
||||
|
||||
require (
|
||||
github.com/ebitengine/purego v0.7.1 // indirect
|
||||
golang.org/x/exp v0.0.0-20240506185415-9bf2ced13842 // indirect
|
||||
golang.org/x/sys v0.20.0 // indirect
|
||||
)
|
||||
@@ -0,0 +1,8 @@
|
||||
github.com/ebitengine/purego v0.7.1 h1:6/55d26lG3o9VCZX8lping+bZcmShseiqlh2bnUDiPA=
|
||||
github.com/ebitengine/purego v0.7.1/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ=
|
||||
github.com/gen2brain/raylib-go/raylib v0.55.1 h1:1rdc10WvvYjtj7qijHnV9T38/WuvlT6IIL+PaZ6cNA8=
|
||||
github.com/gen2brain/raylib-go/raylib v0.55.1/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
|
||||
golang.org/x/exp v0.0.0-20240506185415-9bf2ced13842 h1:vr/HnozRka3pE4EsMEg1lgkXJkTFJCVUX+S/ZT6wYzM=
|
||||
golang.org/x/exp v0.0.0-20240506185415-9bf2ced13842/go.mod h1:XtvwrStGgqGPLc4cjQfWqZHG1YFdYs6swckp8vpsjnc=
|
||||
golang.org/x/sys v0.20.0 h1:Od9JTbYCk261bKm4M/mw7AklTlFYIa0bIp9BgSm1S8Y=
|
||||
golang.org/x/sys v0.20.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||
@@ -0,0 +1,21 @@
|
||||
# Build and run commands for the Go raylib project
|
||||
|
||||
# Build the project
|
||||
build:
|
||||
go build -o learning .
|
||||
|
||||
# Run the project
|
||||
run:
|
||||
go run .
|
||||
|
||||
# Run all tests
|
||||
test:
|
||||
go test ./...
|
||||
|
||||
# Build and run tests
|
||||
build-test:
|
||||
go build -o learning . && go test ./...
|
||||
|
||||
# Clean build artifacts
|
||||
clean:
|
||||
rm -f learning
|
||||
@@ -0,0 +1,201 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"runtime"
|
||||
|
||||
"github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
// Button represents a clickable button with animation state
|
||||
type Button struct {
|
||||
Bounds rl.Rectangle
|
||||
Text string
|
||||
Color rl.Color
|
||||
Hovered bool
|
||||
Clicked bool
|
||||
Scale float32
|
||||
Action string
|
||||
}
|
||||
|
||||
// Screen represents different application screens
|
||||
const (
|
||||
ScreenMenu = "menu"
|
||||
ScreenThai = "thai"
|
||||
ScreenKorean = "korean"
|
||||
ScreenJapanese = "japanese"
|
||||
)
|
||||
|
||||
func main() {
|
||||
// Initialize window
|
||||
screenWidth := int32(800)
|
||||
screenHeight := int32(450)
|
||||
|
||||
rl.InitWindow(screenWidth, screenHeight, "Learning Raylib in Go")
|
||||
defer rl.CloseWindow()
|
||||
|
||||
// Set target FPS
|
||||
rl.SetTargetFPS(60)
|
||||
|
||||
// Button dimensions and positions
|
||||
buttonWidth := int32(200)
|
||||
buttonHeight := int32(50)
|
||||
buttonSpacing := int32(20)
|
||||
startY := int32(screenHeight/2) - (buttonHeight*3 + buttonSpacing*2)/2
|
||||
|
||||
// Create buttons
|
||||
thaiBtn := Button{
|
||||
Bounds: rl.Rectangle{
|
||||
X: float32(screenWidth/2 - buttonWidth/2),
|
||||
Y: float32(startY),
|
||||
Width: float32(buttonWidth),
|
||||
Height: float32(buttonHeight),
|
||||
},
|
||||
Text: "Thai",
|
||||
Color: rl.LightGray,
|
||||
Scale: 1.0,
|
||||
Action: ScreenThai,
|
||||
}
|
||||
|
||||
koreanBtn := Button{
|
||||
Bounds: rl.Rectangle{
|
||||
X: float32(screenWidth/2 - buttonWidth/2),
|
||||
Y: float32(startY + buttonHeight + buttonSpacing),
|
||||
Width: float32(buttonWidth),
|
||||
Height: float32(buttonHeight),
|
||||
},
|
||||
Text: "Korean",
|
||||
Color: rl.LightGray,
|
||||
Scale: 1.0,
|
||||
Action: ScreenKorean,
|
||||
}
|
||||
|
||||
japaneseBtn := Button{
|
||||
Bounds: rl.Rectangle{
|
||||
X: float32(screenWidth/2 - buttonWidth/2),
|
||||
Y: float32(startY + (buttonHeight+buttonSpacing)*2),
|
||||
Width: float32(buttonWidth),
|
||||
Height: float32(buttonHeight),
|
||||
},
|
||||
Text: "Japanese",
|
||||
Color: rl.LightGray,
|
||||
Scale: 1.0,
|
||||
Action: ScreenJapanese,
|
||||
}
|
||||
|
||||
buttons := []*Button{&thaiBtn, &koreanBtn, &japaneseBtn}
|
||||
|
||||
// Current screen state
|
||||
currentScreen := ScreenMenu
|
||||
prevScreen := ScreenMenu
|
||||
|
||||
// Main game loop
|
||||
for !rl.WindowShouldClose() {
|
||||
// Get mouse position
|
||||
mousePos := rl.GetMousePosition()
|
||||
|
||||
// Handle screen transitions
|
||||
if currentScreen != prevScreen {
|
||||
// Reset button states when changing screens
|
||||
for _, btn := range buttons {
|
||||
btn.Clicked = false
|
||||
btn.Scale = 1.0
|
||||
}
|
||||
prevScreen = currentScreen
|
||||
}
|
||||
|
||||
// Update button states and handle clicks
|
||||
for _, btn := range buttons {
|
||||
btn.Hovered = rl.CheckCollisionPointRec(mousePos, btn.Bounds)
|
||||
|
||||
// Handle click animation
|
||||
if btn.Clicked {
|
||||
btn.Scale += 0.05
|
||||
if btn.Scale >= 1.1 {
|
||||
btn.Clicked = false
|
||||
}
|
||||
} else if btn.Scale > 1.0 {
|
||||
btn.Scale -= 0.05
|
||||
if btn.Scale < 1.0 {
|
||||
btn.Scale = 1.0
|
||||
}
|
||||
} else {
|
||||
btn.Scale = 1.0
|
||||
}
|
||||
|
||||
// Handle click - only on menu screen
|
||||
if currentScreen == ScreenMenu && btn.Hovered && rl.IsMouseButtonPressed(rl.MouseLeftButton) {
|
||||
btn.Clicked = true
|
||||
btn.Scale = 0.95
|
||||
currentScreen = btn.Action
|
||||
}
|
||||
}
|
||||
|
||||
// Begin drawing
|
||||
rl.BeginDrawing()
|
||||
|
||||
// Clear background
|
||||
rl.ClearBackground(rl.RayWhite)
|
||||
|
||||
// Draw appropriate screen
|
||||
switch currentScreen {
|
||||
case ScreenMenu:
|
||||
// Draw title
|
||||
rl.DrawText("Main Menu", int32(screenWidth/2)-50, startY-60, 30, rl.Black)
|
||||
|
||||
// Draw buttons
|
||||
for _, btn := range buttons {
|
||||
// Calculate scaled bounds for animation
|
||||
scaledWidth := btn.Bounds.Width * btn.Scale
|
||||
scaledHeight := btn.Bounds.Height * btn.Scale
|
||||
scaledX := btn.Bounds.X - (scaledWidth-btn.Bounds.Width)/2
|
||||
scaledY := btn.Bounds.Y - (scaledHeight-btn.Bounds.Height)/2
|
||||
|
||||
// Draw button with animation
|
||||
if btn.Hovered {
|
||||
rl.DrawRectangleRec(rl.Rectangle{X: scaledX, Y: scaledY, Width: scaledWidth, Height: scaledHeight}, rl.DarkGray)
|
||||
} else {
|
||||
rl.DrawRectangleRec(rl.Rectangle{X: scaledX, Y: scaledY, Width: scaledWidth, Height: scaledHeight}, btn.Color)
|
||||
}
|
||||
rl.DrawRectangleLinesEx(rl.Rectangle{X: scaledX, Y: scaledY, Width: scaledWidth, Height: scaledHeight}, 2, rl.Black)
|
||||
|
||||
// Draw text
|
||||
textWidth := rl.MeasureText(btn.Text, 20)
|
||||
textX := int32(scaledX) + int32(scaledWidth)/2 - textWidth/2
|
||||
textY := int32(scaledY) + int32(scaledHeight)/2 - 10
|
||||
rl.DrawText(btn.Text, textX, textY, 20, rl.Black)
|
||||
}
|
||||
|
||||
case ScreenThai:
|
||||
rl.DrawText("Thai Language Screen", screenWidth/2-100, screenHeight/2-20, 30, rl.Red)
|
||||
rl.DrawText("Press ESC to return to menu", screenWidth/2-120, screenHeight/2+30, 20, rl.Black)
|
||||
if rl.IsKeyPressed(rl.KeyEscape) {
|
||||
currentScreen = ScreenMenu
|
||||
}
|
||||
|
||||
case ScreenKorean:
|
||||
rl.DrawText("Korean Language Screen", screenWidth/2-120, screenHeight/2-20, 30, rl.Blue)
|
||||
rl.DrawText("Press ESC to return to menu", screenWidth/2-120, screenHeight/2+30, 20, rl.Black)
|
||||
if rl.IsKeyPressed(rl.KeyEscape) {
|
||||
currentScreen = ScreenMenu
|
||||
}
|
||||
|
||||
case ScreenJapanese:
|
||||
rl.DrawText("Japanese Language Screen", screenWidth/2-140, screenHeight/2-20, 30, rl.Green)
|
||||
rl.DrawText("Press ESC to return to menu", screenWidth/2-120, screenHeight/2+30, 20, rl.Black)
|
||||
if rl.IsKeyPressed(rl.KeyEscape) {
|
||||
currentScreen = ScreenMenu
|
||||
}
|
||||
}
|
||||
|
||||
// Draw FPS counter
|
||||
rl.DrawFPS(10, 10)
|
||||
|
||||
// End drawing
|
||||
rl.EndDrawing()
|
||||
}
|
||||
}
|
||||
|
||||
// Required for raylib-go on some platforms
|
||||
func init() {
|
||||
runtime.LockOSThread()
|
||||
}
|
||||
Reference in New Issue
Block a user