package main import ( "runtime" "github.com/gen2brain/raylib-go/raylib" ) // Button represents a clickable button with animation state type Button struct { Bounds rl.Rectangle Text string Color rl.Color Hovered bool Clicked bool Scale float32 Action string } // Screen represents different application screens const ( ScreenMenu = "menu" ScreenThai = "thai" ScreenKorean = "korean" ScreenJapanese = "japanese" ) func main() { // Initialize window screenWidth := int32(800) screenHeight := int32(450) rl.InitWindow(screenWidth, screenHeight, "Learning Raylib in Go") defer rl.CloseWindow() // Set target FPS rl.SetTargetFPS(60) // Button dimensions and positions buttonWidth := int32(200) buttonHeight := int32(50) buttonSpacing := int32(20) startY := int32(screenHeight/2) - (buttonHeight*3 + buttonSpacing*2)/2 // Create buttons thaiBtn := Button{ Bounds: rl.Rectangle{ X: float32(screenWidth/2 - buttonWidth/2), Y: float32(startY), Width: float32(buttonWidth), Height: float32(buttonHeight), }, Text: "Thai", Color: rl.LightGray, Scale: 1.0, Action: ScreenThai, } koreanBtn := Button{ Bounds: rl.Rectangle{ X: float32(screenWidth/2 - buttonWidth/2), Y: float32(startY + buttonHeight + buttonSpacing), Width: float32(buttonWidth), Height: float32(buttonHeight), }, Text: "Korean", Color: rl.LightGray, Scale: 1.0, Action: ScreenKorean, } japaneseBtn := Button{ Bounds: rl.Rectangle{ X: float32(screenWidth/2 - buttonWidth/2), Y: float32(startY + (buttonHeight+buttonSpacing)*2), Width: float32(buttonWidth), Height: float32(buttonHeight), }, Text: "Japanese", Color: rl.LightGray, Scale: 1.0, Action: ScreenJapanese, } buttons := []*Button{&thaiBtn, &koreanBtn, &japaneseBtn} // Current screen state currentScreen := ScreenMenu prevScreen := ScreenMenu // Main game loop for !rl.WindowShouldClose() { // Get mouse position mousePos := rl.GetMousePosition() // Handle screen transitions if currentScreen != prevScreen { // Reset button states when changing screens for _, btn := range buttons { btn.Clicked = false btn.Scale = 1.0 } prevScreen = currentScreen } // Update button states and handle clicks for _, btn := range buttons { btn.Hovered = rl.CheckCollisionPointRec(mousePos, btn.Bounds) // Handle click animation if btn.Clicked { btn.Scale += 0.05 if btn.Scale >= 1.1 { btn.Clicked = false } } else if btn.Scale > 1.0 { btn.Scale -= 0.05 if btn.Scale < 1.0 { btn.Scale = 1.0 } } else { btn.Scale = 1.0 } // Handle click - only on menu screen if currentScreen == ScreenMenu && btn.Hovered && rl.IsMouseButtonPressed(rl.MouseLeftButton) { btn.Clicked = true btn.Scale = 0.95 currentScreen = btn.Action } } // Begin drawing rl.BeginDrawing() // Clear background rl.ClearBackground(rl.RayWhite) // Draw appropriate screen switch currentScreen { case ScreenMenu: // Draw title rl.DrawText("Main Menu", int32(screenWidth/2)-50, startY-60, 30, rl.Black) // Draw buttons for _, btn := range buttons { // Calculate scaled bounds for animation scaledWidth := btn.Bounds.Width * btn.Scale scaledHeight := btn.Bounds.Height * btn.Scale scaledX := btn.Bounds.X - (scaledWidth-btn.Bounds.Width)/2 scaledY := btn.Bounds.Y - (scaledHeight-btn.Bounds.Height)/2 // Draw button with animation if btn.Hovered { rl.DrawRectangleRec(rl.Rectangle{X: scaledX, Y: scaledY, Width: scaledWidth, Height: scaledHeight}, rl.DarkGray) } else { rl.DrawRectangleRec(rl.Rectangle{X: scaledX, Y: scaledY, Width: scaledWidth, Height: scaledHeight}, btn.Color) } rl.DrawRectangleLinesEx(rl.Rectangle{X: scaledX, Y: scaledY, Width: scaledWidth, Height: scaledHeight}, 2, rl.Black) // Draw text textWidth := rl.MeasureText(btn.Text, 20) textX := int32(scaledX) + int32(scaledWidth)/2 - textWidth/2 textY := int32(scaledY) + int32(scaledHeight)/2 - 10 rl.DrawText(btn.Text, textX, textY, 20, rl.Black) } case ScreenThai: rl.DrawText("Thai Language Screen", screenWidth/2-100, screenHeight/2-20, 30, rl.Red) rl.DrawText("Press ESC to return to menu", screenWidth/2-120, screenHeight/2+30, 20, rl.Black) if rl.IsKeyPressed(rl.KeyEscape) { currentScreen = ScreenMenu } case ScreenKorean: rl.DrawText("Korean Language Screen", screenWidth/2-120, screenHeight/2-20, 30, rl.Blue) rl.DrawText("Press ESC to return to menu", screenWidth/2-120, screenHeight/2+30, 20, rl.Black) if rl.IsKeyPressed(rl.KeyEscape) { currentScreen = ScreenMenu } case ScreenJapanese: rl.DrawText("Japanese Language Screen", screenWidth/2-140, screenHeight/2-20, 30, rl.Green) rl.DrawText("Press ESC to return to menu", screenWidth/2-120, screenHeight/2+30, 20, rl.Black) if rl.IsKeyPressed(rl.KeyEscape) { currentScreen = ScreenMenu } } // Draw FPS counter rl.DrawFPS(10, 10) // End drawing rl.EndDrawing() } } // Required for raylib-go on some platforms func init() { runtime.LockOSThread() }