355 lines
11 KiB
Go
355 lines
11 KiB
Go
package main
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import (
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"runtime"
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"github.com/gen2brain/raylib-go/raylib"
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)
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// Button represents a clickable button with animation state
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type Button struct {
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Bounds rl.Rectangle
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Text string
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Color rl.Color
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Hovered bool
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Clicked bool
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Scale float32
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Action string
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}
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// Screen represents different application screens
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const (
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ScreenMenu = "menu"
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ScreenThai = "thai"
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ScreenKorean = "korean"
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ScreenJapanese = "japanese"
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)
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// LanguageScreenState holds the state for each language screen
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type LanguageScreenState struct {
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Textures []rl.Texture2D
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ImageFiles []string
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ImagePath string
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ScrollY int32
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Loaded bool
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Title string
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Color rl.Color
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}
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func main() {
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// Initialize window
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screenWidth := int32(800)
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screenHeight := int32(450)
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rl.InitWindow(screenWidth, screenHeight, "Learning Raylib in Go")
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defer rl.CloseWindow()
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// Set target FPS
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rl.SetTargetFPS(60)
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// Button dimensions and positions
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buttonWidth := int32(200)
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buttonHeight := int32(50)
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buttonSpacing := int32(20)
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startY := int32(screenHeight/2) - (buttonHeight*3 + buttonSpacing*2)/2
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// Create buttons
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thaiBtn := Button{
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Bounds: rl.Rectangle{
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X: float32(screenWidth/2 - buttonWidth/2),
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Y: float32(startY),
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Width: float32(buttonWidth),
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Height: float32(buttonHeight),
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},
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Text: "Thai",
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Color: rl.LightGray,
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Scale: 1.0,
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Action: ScreenThai,
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}
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koreanBtn := Button{
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Bounds: rl.Rectangle{
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X: float32(screenWidth/2 - buttonWidth/2),
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Y: float32(startY + buttonHeight + buttonSpacing),
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Width: float32(buttonWidth),
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Height: float32(buttonHeight),
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},
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Text: "Korean",
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Color: rl.LightGray,
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Scale: 1.0,
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Action: ScreenKorean,
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}
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japaneseBtn := Button{
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Bounds: rl.Rectangle{
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X: float32(screenWidth/2 - buttonWidth/2),
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Y: float32(startY + (buttonHeight+buttonSpacing)*2),
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Width: float32(buttonWidth),
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Height: float32(buttonHeight),
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},
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Text: "Japanese",
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Color: rl.LightGray,
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Scale: 1.0,
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Action: ScreenJapanese,
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}
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buttons := []*Button{&thaiBtn, &koreanBtn, &japaneseBtn}
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// Current screen state
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currentScreen := ScreenMenu
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prevScreen := ScreenMenu
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// Language screen states
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languageStates := map[string]*LanguageScreenState{
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ScreenThai: {
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ImagePath: "thai/images/",
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ImageFiles: []string{
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"ก_Ko Kai.png", "ข_Kho Khai.png", "ฃ_Kho Khuat.png", "ค_Kho Khwai.png", "ฅ_Kho Khon.png",
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"ฆ_Kho Rakhang.png", "ง_Ngo Ngai.png", "จ_Cho Chan.png", "ฉ_Cho Ching.png", "ช_Cho Chang.png",
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"ซ_So So.png", "ฌ_Cho Che.png", "ญ_Yo Ying.png", "ฎ_Do Dek.png", "ฏ_To Tao.png",
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"ฐ_To Thong.png", "ฑ_To Thung.png", "ฒ_To Thahan.png", "ณ_No Nen.png", "ด_Do Dek.png",
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"ต_To Tao.png", "ถ_To Thung.png", "ท_To Thahan.png", "ธ_Tho Thong.png", "น_No Nu.png",
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"บ_Bo Baimai.png", "ป_Po Pla.png", "ผ_Pho Phung.png", "ฝ_Fo Fa.png", "พ_Pho Phan.png",
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"ฟ_Fo Fan.png", "ภ_Pho Samphao.png", "ม_Mo Ma.png", "ย_Yo Yak.png", "ร_Ro Rua.png",
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"ล_Lo Ling.png", "ว_Wo Waen.png", "ศ_So Sala.png", "ษ_So Ruezi.png", "ส_So Suan.png",
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"ห_Ho Hip.png", "ฬ_Lo Chula.png", "อ_O Ang.png", "ฮ_Ho Nokhuk.png",
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"ะ_Sara A.png", "ั_Sara Aa.png", "า_Sara Aa.png", "ำ_Sara Am.png", "ิ_Sara I.png",
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"ี_Sara Ii.png", "ึ_Sara Ue.png", "ื_Sara Uee.png", "ุ_Sara U.png", "ู_Sara Uu.png",
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"เ_Sara E.png", "แ_Sara Ae.png", "โ_Sara O.png", "ใ_Sara Ai Mai Malai.png", "ไ_Sara Ai Mai Muang.png",
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"ๅ_Sara Ue.png", "ๆ_Sara Uee.png",
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"๐_Zero.png", "๑_One.png", "๒_Two.png", "๓_Three.png", "๔_Four.png",
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"๕_Five.png", "๖_Six.png", "๗_Seven.png", "๘_Eight.png", "๙_Nine.png",
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},
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ScrollY: 0,
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Title: "Thai Characters",
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Color: rl.Red,
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},
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ScreenKorean: {
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ImagePath: "korean/images/",
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ImageFiles: []string{
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"ㄱ_Giyeok.png", "ㄲ_SsangGiyeok.png", "ㄴ_Nieun.png", "ㄷ_Dieut.png", "ㄸ_SsangDieut.png",
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"ㄹ_Rieul.png", "ㅁ_Mieum.png", "ㅂ_Pieup.png", "ㅃ_SsangPieup.png", "ㅅ_Siot.png",
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"ㅆ_SsangSiot.png", "ㅇ_Ieung.png", "ㅈ_Jieut.png", "ㅉ_SSangJieut.png", "ㅊ_Chieut.png",
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"ㅋ_Kieuk.png", "ㅌ_Tieut.png", "ㅍ_Pieup.png", "ㅎ_Hieut.png",
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"ㅏ_A.png", "ㅐ_Ae.png", "ㅑ_Ya.png", "ㅒ_Yae.png", "ㅓ_Eo.png",
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"ㅔ_E.png", "ㅕ_Yeo.png", "ㅖ_Ye.png", "ㅗ_O.png", "ㅘ_Wa.png",
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"ㅙ_Wae.png", "ㅚ_Oe.png", "ㅛ_Yo.png", "ㅜ_U.png", "ㅝ_Wo.png",
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"ㅞ_We.png", "ㅟ_Wi.png", "ㅠ_Yu.png", "ㅡ_Eu.png", "ㅢ_Ui.png", "ㅣ_I.png",
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"ㄱㅅ_Giyeok-Siot.png", "ㄵ_Nieun-Cieut.png", "ㄶ_Nieun-Hieut.png",
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"ㄺ_Rieul-Giyeok.png", "ㄻ_Rieul-Mieum.png", "ㄼ_Rieul-Pieup.png", "ㄽ_Rieul-Siot.png",
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"ㄾ_Rieul-Tieut.png", "ㄿ_Rieul-Phup.png", "ㅀ_Rieul-Hieut.png",
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"ㅄ_Pieup-Siot.png",
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"가_Ga.png", "각_Gak.png", "간_Gan.png", "갈_Gal.png", "감_Gam.png",
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"갑_Gap.png", "강_Gang.png", "개_Gae.png", "객_Gaek.png", "건_Geon.png",
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"걸_Geol.png", "검_Geom.png", "겁_Geop.png", "게_Ge.png", "격_Gyeok.png",
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"견_Gyeon.png", "결_Gyeol.png", "겸_Gyeom.png", "겹_Gyeop.png", "경_Gyeong.png",
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"계_Gye.png", "고_Go.png", "곡_Gok.png", "곤_Gon.png", "골_Gol.png",
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"공_Gong.png", "과_Gwa.png", "관_Gwan.png", "괄_Gwal.png", "광_Gwang.png",
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"귀_Gwi.png", "규_Gyu.png", "균_Gyun.png", "굴_Gul.png", "굼_Gum.png",
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"국_Guk.png", "군_Gun.png", "굽_Gup.png", "굿_Gut.png", "그_Geu.png",
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},
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ScrollY: 0,
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Title: "Korean Characters",
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Color: rl.Blue,
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},
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ScreenJapanese: {
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ImagePath: "japanese/images/",
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ImageFiles: []string{
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"あ_a.png", "い_i.png", "う_u.png", "え_e.png", "お_o.png",
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"か_ka.png", "き_ki.png", "く_ku.png", "け_ke.png", "こ_ko.png",
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"さ_sa.png", "し_shi.png", "す_su.png", "せ_se.png", "そ_so.png",
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"た_ta.png", "ち_chi.png", "つ_tsu.png", "て_te.png", "と_to.png",
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"な_na.png", "に_ni.png", "ぬ_nu.png", "ね_ne.png", "の_no.png",
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"は_ha.png", "ひ_hi.png", "ふ_fu.png", "へ_he.png", "ほ_ho.png",
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"ま_ma.png", "み_mi.png", "む_mu.png", "め_me.png", "も_mo.png",
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"や_ya.png", "ゆ_yu.png", "よ_yo.png",
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"ら_ra.png", "り_ri.png", "る_ru.png", "れ_re.png", "ろ_ro.png",
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"わ_wa.png", "ゐ_wi.png", "ゑ_we.png", "を_wo.png", "ん_n.png",
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"が_ga.png", "ぎ_gi.png", "ぐ_gu.png", "げ_ge.png", "ご_go.png",
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"ざ_za.png", "じ_ji.png", "ず_zu.png", "ぜ_ze.png", "ぞ_zo.png",
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"だ_da.png", "ぢ_di.png", "づ_du.png", "で_de.png", "ど_do.png",
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"ば_ba.png", "び_bi.png", "ぶ_bu.png", "べ_be.png", "ぼ_bo.png",
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"ぱ_pa.png", "ぴ_pi.png", "ぷ_pu.png", "ぺ_pe.png", "ぽ_po.png",
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},
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ScrollY: 0,
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Title: "Hiragana Characters",
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Color: rl.Green,
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},
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}
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// Main game loop
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for !rl.WindowShouldClose() {
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// Get mouse position
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mousePos := rl.GetMousePosition()
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// Handle screen transitions
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if currentScreen != prevScreen {
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// Reset button states when changing screens
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for _, btn := range buttons {
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btn.Clicked = false
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btn.Scale = 1.0
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}
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// Reset language screen state when switching to it
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if currentScreen != ScreenMenu {
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state := languageStates[currentScreen]
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if !state.Loaded {
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// Load textures
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for _, imgName := range state.ImageFiles {
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texture := rl.LoadTexture(state.ImagePath + imgName)
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if texture.ID != 0 {
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state.Textures = append(state.Textures, texture)
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} else {
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state.Textures = append(state.Textures, rl.Texture2D{})
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}
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}
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state.Loaded = true
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}
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state.ScrollY = 0
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} else {
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// Unload textures when leaving language screens
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for _, lang := range []string{ScreenThai, ScreenKorean, ScreenJapanese} {
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if lang != currentScreen {
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state := languageStates[lang]
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for _, tex := range state.Textures {
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if tex.ID != 0 {
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rl.UnloadTexture(tex)
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}
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}
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state.Textures = nil
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state.Loaded = false
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}
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}
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}
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prevScreen = currentScreen
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}
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// Update button states and handle clicks
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for _, btn := range buttons {
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btn.Hovered = rl.CheckCollisionPointRec(mousePos, btn.Bounds)
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// Handle click animation
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if btn.Clicked {
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btn.Scale += 0.05
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if btn.Scale >= 1.1 {
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btn.Clicked = false
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}
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} else if btn.Scale > 1.0 {
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btn.Scale -= 0.05
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if btn.Scale < 1.0 {
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btn.Scale = 1.0
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}
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} else {
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btn.Scale = 1.0
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}
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// Handle click - only on menu screen
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if currentScreen == ScreenMenu && btn.Hovered && rl.IsMouseButtonPressed(rl.MouseLeftButton) {
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btn.Clicked = true
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btn.Scale = 0.95
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currentScreen = btn.Action
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}
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}
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// Begin drawing
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rl.BeginDrawing()
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// Clear background
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rl.ClearBackground(rl.RayWhite)
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// Draw appropriate screen
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switch currentScreen {
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case ScreenMenu:
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// Draw title
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rl.DrawText("Main Menu", int32(screenWidth/2)-50, startY-60, 30, rl.Black)
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// Draw buttons
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for _, btn := range buttons {
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// Calculate scaled bounds for animation
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scaledWidth := btn.Bounds.Width * btn.Scale
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scaledHeight := btn.Bounds.Height * btn.Scale
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scaledX := btn.Bounds.X - (scaledWidth-btn.Bounds.Width)/2
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scaledY := btn.Bounds.Y - (scaledHeight-btn.Bounds.Height)/2
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// Draw button with animation
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if btn.Hovered {
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rl.DrawRectangleRec(rl.Rectangle{X: scaledX, Y: scaledY, Width: scaledWidth, Height: scaledHeight}, rl.DarkGray)
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} else {
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rl.DrawRectangleRec(rl.Rectangle{X: scaledX, Y: scaledY, Width: scaledWidth, Height: scaledHeight}, btn.Color)
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}
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rl.DrawRectangleLinesEx(rl.Rectangle{X: scaledX, Y: scaledY, Width: scaledWidth, Height: scaledHeight}, 2, rl.Black)
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// Draw text
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textWidth := rl.MeasureText(btn.Text, 20)
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textX := int32(scaledX) + int32(scaledWidth)/2 - textWidth/2
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textY := int32(scaledY) + int32(scaledHeight)/2 - 10
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rl.DrawText(btn.Text, textX, textY, 20, rl.Black)
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}
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default:
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// Language screens
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state := languageStates[currentScreen]
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// Draw title
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rl.DrawText(state.Title, 20, 20, 30, state.Color)
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rl.DrawText("Press ESC to return to menu", screenWidth-200, 20, 20, rl.Black)
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// Grid layout
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columns := 7
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imageWidth := int32(64)
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imageHeight := int32(64)
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spacing := int32(10)
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startX := int32(20)
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startY := int32(60)
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// Draw images in grid
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for i, texture := range state.Textures {
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if texture.ID != 0 {
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row := i / columns
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col := i % columns
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x := startX + int32(col)*(imageWidth+spacing)
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y := startY + int32(row)*(imageHeight+spacing) - state.ScrollY
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// Draw background for image
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rl.DrawRectangle(x, y, imageWidth, imageHeight, rl.LightGray)
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// Draw the texture
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rl.DrawTexture(texture, int32(x), int32(y), rl.White)
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// Draw border
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rl.DrawRectangleLines(x, y, imageWidth, imageHeight, rl.Black)
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}
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}
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// Handle scroll with mouse wheel
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scroll := rl.GetMouseWheelMove()
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if scroll != 0 {
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state.ScrollY += int32(scroll) * 10
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if state.ScrollY < 0 {
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state.ScrollY = 0
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}
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}
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// Handle ESC key
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if rl.IsKeyPressed(rl.KeyEscape) {
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currentScreen = ScreenMenu
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}
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// Draw scroll hint
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rl.DrawText("Use mouse wheel to scroll", screenWidth/2-100, screenHeight-30, 16, rl.Gray)
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}
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// Draw FPS counter
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rl.DrawFPS(10, 10)
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// End drawing
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rl.EndDrawing()
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}
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}
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// Required for raylib-go on some platforms
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func init() {
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runtime.LockOSThread()
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}
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