; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[animation]

compatibility/default_parent_skeleton_in_mesh_instance_3d=true

[application]

config/name="MusicPlayer"
run/main_scene="res://MainWindow.tscn"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"

[autoload]

Settings="*res://Settings.gd"
Playlist="*res://playlist.gd"

[debug]

gdscript/warnings/untyped_declaration=1
gdscript/warnings/inferred_declaration=1

[display]

window/size/viewport_width=1920
window/size/viewport_height=1080
window/energy_saving/keep_screen_on=false
window/stretch/mode="canvas_items"
window/vsync/vsync_mode=2

[dotnet]

project/assembly_name="MusicPlayer"

[editor_plugins]

enabled=PackedStringArray("res://addons/kenyoni/qr_code/plugin.cfg")

[input]

ui_accept={
"deadzone": 0.5,
"events": []
}
ui_select={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
]
}

[rendering]

textures/vram_compression/import_s3tc_bptc=true
textures/vram_compression/import_etc2_astc=true
textures/default_filters/use_nearest_mipmap_filter=true
textures/decals/filter=0
