#
# .gitea/workflows/gitea-build.yaml
#
#

name: "Build"
on: 
  push: 
    branches: [main, develop]

env:
  GODOT_VERSION: 4.6
  PROJECT_PATH: .
  EXPORT_NAME: MusicPlayer

jobs:
  build:
    runs-on: ubuntu-latest
    steps:
      - name: Checkout Repository
        uses: actions/checkout@v4
      - name: Download Godot
        run: |
          #echo "https://github.com/godotengine/godot-builds/releases/download/$GODOT_VERSION-stable/Godot_v$GODOT_VERSION-stable_linux.x86_64.zip"
          curl -L -o godot.zip https://github.com/godotengine/godot-builds/releases/download/$GODOT_VERSION-stable/Godot_v$GODOT_VERSION-stable_linux.x86_64.zip
          unzip godot.zip
          mv Godot_v$GODOT_VERSION-stable_linux.x86_64 godot
          chmod +x godot

      - name: Download Godot Export Templates
        run: |
          #echo "https://github.com/godotengine/godot-builds/releases/download/$GODOT_VERSION-stable/Godot_v$GODOT_VERSION-stable_export_templates.tpz"
          curl -L -o export_templates.zip https://github.com/godotengine/godot-builds/releases/download/$GODOT_VERSION-stable/Godot_v$GODOT_VERSION-stable_export_templates.tpz
          unzip export_templates.zip

      - name: Install Export Templates
        run: |
          mkdir -p ~/.local/share/godot/export_templates/$GODOT_VERSION.stable
          mv ./templates/* ~/.local/share/godot/export_templates/$GODOT_VERSION.stable

      - name: Create build folder
        run: |
          mkdir -v -p build

      - name: Windows Build
        run: |
          cd $PROJECT_PATH
          ./godot --headless --verbose --export-release "Windows Desktop" "build/$EXPORT_NAME.exe"

      - name: Linux Build
        run: |
          cd $PROJECT_PATH
          ./godot --headless --verbose --export-release "Linux" "build/$EXPORT_NAME.x86_64"

#      - name: MacOS Build
#        run: |
#          cd $PROJECT_PATH
#          ./godot --headless --verbose --export-release "macOS" "build/$EXPORT_NAME.zip"

