Add animations to popups, points, songs, the winner and the tabs (#48)
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Popups fade in while growing and close the reverse way, with the backdrop
fading along. The winner gets confetti, bouncing pictures and a score graph
that draws itself from the left. Filtered statistics cards and search rows
fade in, the tabs slide in from their side, and every button bounces on hover
and click (ButtonBounce, now added to all buttons).

In the player list the score pops on every point, the first point flashes the
row, and a player on match point glows with a "Match point!" tag. A song
starting fades in the title, flashes its row (kept across list rebuilds) and
pops the play button.

Common/anim.gd holds the helpers. A saved "Reduce animations" switch in
Settings turns all movement off; the tests use it. The flash colours are
theme colours (Palette first_point, match_point, flash) in every theme.

Closes #48

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
SansanandClaude Opus 5.5 committed 2026-10-12 21:49:01 +02:00
1 parent ae231975bd
commit 0fc3be79e1
31 files changed
+1510 -639

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+43 -3
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@@ -15,6 +15,13 @@ const MARGIN_BOTTOM: float = 44.0
## About how many song numbers fit along the bottom.
const MAX_SONG_LABELS: int = 20
## How much of the lines is drawn, from 0 (none) to 1 (all), so they can be drawn from
## left to right.
var progress: float = 1.0:
set(value):
progress = value
queue_redraw()
var _history: ScoreHistory
var _winning_score: int = 0
@@ -33,6 +40,32 @@ func show_history(history: ScoreHistory, winning_score: int) -> void:
queue_redraw()
## Draws the lines from left to right over [param duration] seconds.
func draw_lines_in(duration: float = 1.2) -> void:
var draw_tween: Tween = Anim.tween(self, &"draw")
progress = 1.0
if draw_tween == null:
return
progress = 0.0
draw_tween.tween_property(self, "progress", 1.0, duration) \
.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
## The part of [param points] left of [param limit_x], cut where the line crosses it.
static func clip_line(points: PackedVector2Array, limit_x: float) -> PackedVector2Array:
var clipped: PackedVector2Array = []
for i: int in points.size():
if points[i].x <= limit_x:
clipped.append(points[i])
continue
if i > 0 && points[i - 1].x < limit_x:
var before: Vector2 = points[i - 1]
var weight: float = (limit_x - before.x) / (points[i].x - before.x)
clipped.append(before.lerp(points[i], weight))
break
return clipped
## The colour of the player at [param index] in the player list.
func player_color(index: int) -> Color:
return get_theme_color(StringName("player_%d" % (index % 7 + 1)), THEME_TYPE)
@@ -63,13 +96,20 @@ func _draw() -> void:
var line_width: int = get_theme_constant(&"line_width", THEME_TYPE)
var dot_radius: int = get_theme_constant(&"dot_radius", THEME_TYPE)
var limit_x: float = lerpf(MARGIN_LEFT, size.x - MARGIN_RIGHT, progress)
for index: int in _history.players.size():
var color: Color = player_color(index)
var scores: Array[int] = _history.scores_after_songs(_history.players[index].id)
draw_polyline(line_points(index), color, line_width, true)
var points: PackedVector2Array = clip_line(line_points(index), limit_x)
if points.size() >= 2:
draw_polyline(points, color, line_width, true)
for song: int in range(1, scores.size()):
if scores[song] > scores[song - 1]:
draw_circle(_point(song, scores[song], index), dot_radius, color)
var dot: Vector2 = _point(song, scores[song], index)
if scores[song] > scores[song - 1] && dot.x <= limit_x:
draw_circle(dot, dot_radius, color)
# The final scores are written once the lines have reached them
if progress < 1.0:
return
var label_positions: Array[Vector2] = score_label_positions()
for index: int in _history.players.size():
draw_string(font, label_positions[index],