Add offline mode: play from a music folder instead of the server
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Settings has a Music folder row. A folder with subfolders is played as
soundtracks: Next picks a random subfolder and a random song in it, the
subfolder is the answer's soundtrack and the file name without its type the
song. The inspiration list and Search show the subfolders.

A folder with songs and no subfolders is a prepared quiz, played once in order
(natural sort) or at random, showing only the song title. It has no winning
score: after the last song Next becomes Show winner, and the players with the
most points win, ties included.

While a folder is used nothing but the characters is asked from the server:
Sync, QR, Statistics, the update check and play counting are off. Characters
fall back to the cached pictures when the server can't be reached. mp3, ogg and
wav play; other files and broken ones are skipped.

The old local playback code, the hidden Open button and the hidden Local toggle
are removed. Next now waits for the song to start before preparing the next one.
This commit is contained in:
Sansan committed 2026-10-07 23:07:47 +02:00
1 parent b120440404
commit 222d231b1b
42 files changed
+8245 -474

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@@ -296,6 +296,56 @@ func run(on_state: Callable) -> void:
winner_popup.close()
await _settle()
# Playing from a music folder: a soundtrack folder, then a prepared quiz in Settings
var music: String = _make_music_folders()
var settings_popup: SettingsPopup = _node("SettingsPopup")
# Songs are picked at random; the same picks every time keep the pictures the same
seed(1)
settings_popup.use_music_folder(music.path_join("Soundtracks"))
await _settle()
_call("play_next_song")
# A playing song is stopped first, which takes half a second
await _main.get_tree().create_timer(0.7).timeout
await _settle()
_call("show_answer_pressed")
await _settle()
await on_state.call("offline", null)
settings_popup.use_music_folder(music.path_join("Musiktävling"))
settings_popup.open()
await _settle()
await on_state.call("popup_SettingsWindow_offline", settings_popup)
settings_popup.close()
# The end of a prepared quiz, where two players share the most points
var scores: Array[int] = [7, 12, 12, 3, 9]
for index: int in Settings.player_array.size():
Settings.player_array[index].player_score = scores[index % scores.size()]
_call("show_final_winners")
var final_popup: WinnerPopup = _node("WinnerPopup")
await _settle()
await on_state.call("popup_WinnerWindow_prepared_quiz", final_popup)
final_popup.close()
settings_popup.use_server()
await _settle()
# Writes a soundtrack folder and a prepared quiz with copies of the test song, and
# returns the folder they are in
static func _make_music_folders() -> String:
var root: String = OS.get_user_data_dir().path_join("ui_tour_music")
var song: PackedByteArray = FileAccess.get_file_as_bytes("res://tests/data/short.mp3")
var files: Array[String] = [
"Soundtracks/Chrono Trigger/Corridors of Time.mp3",
"Soundtracks/Final Fantasy VI/Dancing Mad.mp3",
"Soundtracks/Secret of Mana/Into the Thick of It.mp3",
"Musiktävling/01. Opening.mp3",
"Musiktävling/02. Ace Combat 7 - Daredevil.mp3",
]
for file: String in files:
var path: String = root.path_join(file)
DirAccess.make_dir_recursive_absolute(path.get_base_dir())
FileAccess.open(path, FileAccess.WRITE).store_buffer(song)
return root
## Returns where every Control and Window in [param subtree] is on screen, keyed by its
## path from [param main]: [code]{"rect": [x, y, width, height], "visible": bool}[/code].