diff --git a/AboutWindow.gd b/AboutWindow.gd index 7a65c90..909de14 100644 --- a/AboutWindow.gd +++ b/AboutWindow.gd @@ -13,6 +13,7 @@ var whats_new_label: Label = %WhatsNewLabel # Changelog as Dictionary with version as key and description as value const WHATS_NEW: Dictionary = { + "1.x.x": "#34: Fixed bug in Character Select when clicking or scrolling", "1.8.5": "#9: New winner screen with positions of all players #32: New setting for how long to hide the beginning #33: Fixed bug with hiding beginning when song restarts", diff --git a/character.gd b/character.gd index 0ce74ba..c1c652d 100644 --- a/character.gd +++ b/character.gd @@ -39,7 +39,7 @@ func set_character_name(character_name: String) -> void: func _input(event: InputEvent) -> void: if self.visible == true && Settings.character_select_open == true: - if event is InputEventMouseButton && event.is_pressed(): + if event is InputEventMouseButton && event.is_pressed() && event.get_button_index(MOUSE_BUTTON_LEFT): var evLocal: InputEvent = make_input_local(event) if Rect2(Vector2(0, 0), panel.size).has_point(evLocal.position): print(character_name_label.text)