Name popups *Popup and give scripts, scenes and classes matching names

Every popup is now called *Popup instead of *Window in its file, root node,
node name, class and variable, and PopupWindow becomes BasePopup. Player is
PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script
files are snake_case and scene files PascalCase, each matching its class or
root node, and LightGrayTheme.tres is light_gray_theme.tres.
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Sansan committed 2026-10-06 11:22:39 +02:00
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commit 390da577d7
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@@ -1,8 +1,8 @@
[gd_scene format=3]
[ext_resource type="Script" path="res://music_list_panel.gd" id="part_script"]
[ext_resource type="Script" uid="uid://gf1bk6xbe3j" path="res://MusicListScrollContainer.gd" id="7_dj026"]
[ext_resource type="Theme" uid="uid://rxexo3ur85as" path="res://LightGrayTheme.tres" id="7_wxbv6"]
[ext_resource type="Script" uid="uid://gf1bk6xbe3j" path="res://scroll_to_end_container.gd" id="7_dj026"]
[ext_resource type="Theme" uid="uid://rxexo3ur85as" path="res://light_gray_theme.tres" id="7_wxbv6"]
[node name="MusicListPanel" type="PanelContainer" unique_id=2011292375]
layout_mode = 3