Name popups *Popup and give scripts, scenes and classes matching names
Every popup is now called *Popup instead of *Window in its file, root node, node name, class and variable, and PopupWindow becomes BasePopup. Player is PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script files are snake_case and scene files PascalCase, each matching its class or root node, and LightGrayTheme.tres is light_gray_theme.tres.
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@@ -1,8 +1,8 @@
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[gd_scene format=3]
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[ext_resource type="Script" path="res://music_list_panel.gd" id="part_script"]
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[ext_resource type="Script" uid="uid://gf1bk6xbe3j" path="res://MusicListScrollContainer.gd" id="7_dj026"]
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[ext_resource type="Theme" uid="uid://rxexo3ur85as" path="res://LightGrayTheme.tres" id="7_wxbv6"]
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[ext_resource type="Script" uid="uid://gf1bk6xbe3j" path="res://scroll_to_end_container.gd" id="7_dj026"]
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[ext_resource type="Theme" uid="uid://rxexo3ur85as" path="res://light_gray_theme.tres" id="7_wxbv6"]
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[node name="MusicListPanel" type="PanelContainer" unique_id=2011292375]
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layout_mode = 3
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