Name popups *Popup and give scripts, scenes and classes matching names
Every popup is now called *Popup instead of *Window in its file, root node, node name, class and variable, and PopupWindow becomes BasePopup. Player is PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script files are snake_case and scene files PascalCase, each matching its class or root node, and LightGrayTheme.tres is light_gray_theme.tres.
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@@ -1,10 +1,10 @@
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[gd_scene load_steps=10 format=3 uid="uid://ds15cgsf8vpvc"]
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[ext_resource type="Script" uid="uid://d1v0rquma6nt8" path="res://MusicPlayer.gd" id="1_t24ra"]
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[ext_resource type="Script" uid="uid://d1v0rquma6nt8" path="res://music_player.gd" id="1_t24ra"]
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[ext_resource type="AudioStream" uid="uid://n2g8jddr85h2" path="res://sounds/01. Opening.mp3" id="2_xti80"]
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[ext_resource type="Texture2D" uid="uid://comxqfiykp54f" path="res://icons/play_icon_light.svg" id="3_6g308"]
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[ext_resource type="Texture2D" uid="uid://ccb6rvbldlgdg" path="res://icons/reload_light_icon.svg" id="4_jleuo"]
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[ext_resource type="PackedScene" uid="uid://w400rnew7453" path="res://volume_slider.tscn" id="5_iifuj"]
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[ext_resource type="PackedScene" uid="uid://w400rnew7453" path="res://VolumeSlider.tscn" id="5_iifuj"]
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[sub_resource type="InputEventKey" id="InputEventKey_r4qo3"]
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device = -1
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