Name popups *Popup and give scripts, scenes and classes matching names
Every popup is now called *Popup instead of *Window in its file, root node, node name, class and variable, and PopupWindow becomes BasePopup. Player is PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script files are snake_case and scene files PascalCase, each matching its class or root node, and LightGrayTheme.tres is light_gray_theme.tres.
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@@ -2,7 +2,7 @@
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[ext_resource type="Script" path="res://players_panel.gd" id="part_script"]
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[ext_resource type="Texture2D" uid="uid://bcfmpd7h512ef" path="res://icons/person_add_light.svg" id="5_31tjv"]
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[ext_resource type="Script" uid="uid://cgakje8gb37tf" path="res://PlayerNameField.gd" id="7_qsdfy"]
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[ext_resource type="Script" uid="uid://cgakje8gb37tf" path="res://player_name_field.gd" id="7_qsdfy"]
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[sub_resource type="InputEventKey" id="InputEventKey_03bm3"]
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device = -1
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