Name popups *Popup and give scripts, scenes and classes matching names
Every popup is now called *Popup instead of *Window in its file, root node, node name, class and variable, and PopupWindow becomes BasePopup. Player is PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script files are snake_case and scene files PascalCase, each matching its class or root node, and LightGrayTheme.tres is light_gray_theme.tres.
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@@ -5,7 +5,7 @@ Releases are made from the version in `project.godot`
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same version in the About window.
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1. Bump the version, e.g. from `1.9.0` to `1.10.0`, and add a `WHATS_NEW` entry in
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`AboutWindow.gd`.
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`about_popup.gd`.
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2. Merge to `main` and push.
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The `Build` workflow (`.gitea/workflows/gitea-build.yaml`) then:
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