Name popups *Popup and give scripts, scenes and classes matching names

Every popup is now called *Popup instead of *Window in its file, root node,
node name, class and variable, and PopupWindow becomes BasePopup. Player is
PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script
files are snake_case and scene files PascalCase, each matching its class or
root node, and LightGrayTheme.tres is light_gray_theme.tres.
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Sansan committed 2026-10-06 11:22:39 +02:00
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@@ -27,7 +27,7 @@ pass.
| Folder | Contents |
|---|---|
| `tests/unit/` | Logic without scenes: playlist, songs, player scoring, time formatting, search, the server client |
| `tests/integration/` | Real scenes (`MainWindow.tscn`, `SyncWindow.tscn`) run against a fake server, including the point keybinds |
| `tests/integration/` | Real scenes (`MainWindow.tscn`, `SyncPopup.tscn`) run against a fake server, including the point keybinds |
| `tests/fakes/` | `FakeHttpTransport`, `AutoloadSnapshot` and the `MainWindowTestSuite` base class |
| `tests/data/` | Files the fake server sends, e.g. a short MP3 |