Name popups *Popup and give scripts, scenes and classes matching names
Every popup is now called *Popup instead of *Window in its file, root node, node name, class and variable, and PopupWindow becomes BasePopup. Player is PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script files are snake_case and scene files PascalCase, each matching its class or root node, and LightGrayTheme.tres is light_gray_theme.tres.
This commit is contained in:
1 parent
b7d67b573e
commit
390da577d7
78 files changed
+281
-258
No files matched your search
@@ -0,0 +1,7 @@
|
||||
[gd_resource type="Theme" load_steps=2 format=3 uid="uid://rxexo3ur85as"]
|
||||
|
||||
[ext_resource type="StyleBox" uid="uid://blf3g88mugovr" path="res://neutral_gray.tres" id="1_alhp2"]
|
||||
|
||||
[resource]
|
||||
Label/styles/normal = ExtResource("1_alhp2")
|
||||
PanelContainer/styles/panel = ExtResource("1_alhp2")
|
||||
Reference in new issue
Block a user