Name popups *Popup and give scripts, scenes and classes matching names
Every popup is now called *Popup instead of *Window in its file, root node, node name, class and variable, and PopupWindow becomes BasePopup. Player is PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script files are snake_case and scene files PascalCase, each matching its class or root node, and LightGrayTheme.tres is light_gray_theme.tres.
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@@ -23,7 +23,7 @@ config/icon="res://icon.svg"
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[autoload]
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GameLog="*res://game_log.gd"
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Settings="*res://Settings.gd"
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Settings="*res://settings.gd"
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Playlist="*res://playlist.gd"
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MusicServerClient="*res://music_server_client.gd"
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