Name popups *Popup and give scripts, scenes and classes matching names
Every popup is now called *Popup instead of *Window in its file, root node, node name, class and variable, and PopupWindow becomes BasePopup. Player is PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script files are snake_case and scene files PascalCase, each matching its class or root node, and LightGrayTheme.tres is light_gray_theme.tres.
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class_name QRPopup
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extends BasePopup
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@onready
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var qr_panel: Panel = $QRPanel
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@onready
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var qr_code_rect: QRCodeRect = $QRPanel/QRCodeRect
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@onready
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var url_label: Label = $QRPanel/URLLabel
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func _ready() -> void:
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qr_code_rect.light_module_color = Color.WHITE
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qr_code_rect.dark_module_color = Color.BLACK
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qr_code_rect.quiet_zone_size = 4
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# Generate QR code for the search URL
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var url: String = Settings.default_path + "/search"
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qr_code_rect.data = url
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url_label.text = qr_code_rect.data
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GameLog.debug("QR code generated for: ", url)
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func open() -> void:
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super()
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# Regenerate QR code in case settings changed
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var url: String = Settings.default_path + "/search"
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qr_code_rect.data = url
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url_label.text = qr_code_rect.data
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