Name popups *Popup and give scripts, scenes and classes matching names

Every popup is now called *Popup instead of *Window in its file, root node,
node name, class and variable, and PopupWindow becomes BasePopup. Player is
PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script
files are snake_case and scene files PascalCase, each matching its class or
root node, and LightGrayTheme.tres is light_gray_theme.tres.
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Sansan committed 2026-10-06 11:22:39 +02:00
1 parent b7d67b573e
commit 390da577d7
78 files changed
+281 -258

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class_name ScrollToEndContainer
extends ScrollContainer
var max_value = 0;
func _draw():
if max_value != self.get_v_scroll_bar().max_value:
max_value = self.get_v_scroll_bar().max_value
self.scroll_vertical = max_value