Name popups *Popup and give scripts, scenes and classes matching names
Every popup is now called *Popup instead of *Window in its file, root node, node name, class and variable, and PopupWindow becomes BasePopup. Player is PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script files are snake_case and scene files PascalCase, each matching its class or root node, and LightGrayTheme.tres is light_gray_theme.tres.
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class_name ScrollToEndContainer
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extends ScrollContainer
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var max_value = 0;
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func _draw():
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if max_value != self.get_v_scroll_bar().max_value:
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max_value = self.get_v_scroll_bar().max_value
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self.scroll_vertical = max_value
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