Name popups *Popup and give scripts, scenes and classes matching names

Every popup is now called *Popup instead of *Window in its file, root node,
node name, class and variable, and PopupWindow becomes BasePopup. Player is
PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script
files are snake_case and scene files PascalCase, each matching its class or
root node, and LightGrayTheme.tres is light_gray_theme.tres.
This commit is contained in:
Sansan committed 2026-10-06 11:22:39 +02:00
1 parent b7d67b573e
commit 390da577d7
78 files changed
+281 -258

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+17 -17
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@@ -1,44 +1,44 @@
extends MainWindowTestSuite
## All popups share PopupWindow: clicking outside the panel closes them, the backdrop
## All popups share BasePopup: clicking outside the panel closes them, the backdrop
## dims the window behind them, and the closing click does not reach the main window.
## The main window and the quiz each have their own popups and their own backdrop.
## Popups in the main window: the ones opened from the top bar, and the log.
const MAIN_POPUPS: Array[String] = [
"Search", "SyncWindow", "QRWindow", "ShortcutsWindow", "AboutWindow", "Log",
"SearchPopup", "SyncPopup", "QRPopup", "ShortcutsPopup", "AboutPopup", "LogPopup",
]
## Popups opened from the quiz, in the Quiz scene.
const QUIZ_POPUPS: Array[String] = [
"SettingsWindow", "NewCharacterSelect", "WinnerWindow",
"SettingsPopup", "CharacterSelectPopup", "WinnerPopup",
]
func _popup(node_name: String) -> PopupWindow:
func _popup(node_name: String) -> BasePopup:
return _quiz.get_node(node_name) if node_name in QUIZ_POPUPS \
else _window.get_node(node_name)
## The backdrop that shows behind [param popup].
func _backdrop(popup: PopupWindow = _popup("SettingsWindow")) -> ColorRect:
func _backdrop(popup: BasePopup = _popup("SettingsPopup")) -> ColorRect:
return popup.get_parent().get_node("PopupBackdrop")
## A point on screen outside the popup's panel.
func _outside(popup: PopupWindow) -> Vector2:
func _outside(popup: BasePopup) -> Vector2:
var rect: Rect2 = popup.panel.get_global_rect()
return Vector2(rect.end.x + 5, rect.end.y + 5) if rect.end.x < 1900 \
else Vector2(rect.position.x - 5, rect.position.y - 5)
func test_backdrops_are_hidden_without_popups() -> void:
assert_bool(_backdrop(_popup("SettingsWindow")).visible).is_false()
assert_bool(_backdrop(_popup("AboutWindow")).visible).is_false()
assert_bool(_backdrop(_popup("SettingsPopup")).visible).is_false()
assert_bool(_backdrop(_popup("AboutPopup")).visible).is_false()
func test_backdrops_cover_the_whole_window() -> void:
for node_name: String in ["SettingsWindow", "AboutWindow"]:
var popup: PopupWindow = _popup(node_name)
for node_name: String in ["SettingsPopup", "AboutPopup"]:
var popup: BasePopup = _popup(node_name)
popup.open()
assert_object(_backdrop(popup).get_global_rect()).override_failure_message(
@@ -49,12 +49,12 @@ func test_backdrops_cover_the_whole_window() -> void:
func test_every_popup_is_a_popup_window() -> void:
for node_name: String in MAIN_POPUPS + QUIZ_POPUPS:
assert_object(_popup(node_name)).is_instanceof(PopupWindow)
assert_object(_popup(node_name)).is_instanceof(BasePopup)
func test_every_popup_shows_backdrop_and_closes_on_outside_click() -> void:
for node_name: String in MAIN_POPUPS + QUIZ_POPUPS:
var popup: PopupWindow = _popup(node_name)
var popup: BasePopup = _popup(node_name)
popup.open()
await _runner.simulate_frames(1)
assert_bool(_backdrop(popup).visible).override_failure_message(
@@ -69,7 +69,7 @@ func test_every_popup_shows_backdrop_and_closes_on_outside_click() -> void:
func test_click_inside_popup_keeps_it_open() -> void:
var settings: PopupWindow = _popup("SettingsWindow")
var settings: BasePopup = _popup("SettingsPopup")
settings.open()
await _runner.simulate_frames(1)
@@ -79,7 +79,7 @@ func test_click_inside_popup_keeps_it_open() -> void:
func test_closing_click_does_not_press_button_behind_popup() -> void:
var settings: PopupWindow = _popup("SettingsWindow")
var settings: BasePopup = _popup("SettingsPopup")
var reset_button: Button = _quiz.get_node("QuizToolbar/ResetPlaylistButton")
settings.open()
await _runner.simulate_frames(1)
@@ -101,7 +101,7 @@ func test_button_works_again_after_popup_closed() -> void:
func test_closing_search_clears_the_search() -> void:
var search: PopupWindow = _popup("Search")
var search: BasePopup = _popup("SearchPopup")
search.open()
var search_bar: TextEdit = search.get_node("Searchbar")
search_bar.text = "mario"
@@ -112,7 +112,7 @@ func test_closing_search_clears_the_search() -> void:
func test_closing_character_select_allows_song_clicks_again() -> void:
var character_select: PopupWindow = _popup("NewCharacterSelect")
var character_select: BasePopup = _popup("CharacterSelectPopup")
character_select.show_grid("Crono")
assert_bool(Settings.character_select_open).is_true()
@@ -122,7 +122,7 @@ func test_closing_character_select_allows_song_clicks_again() -> void:
func test_toggle_opens_and_closes() -> void:
var shortcuts: PopupWindow = _popup("ShortcutsWindow")
var shortcuts: BasePopup = _popup("ShortcutsPopup")
shortcuts.toggle()
assert_bool(shortcuts.visible).is_true()