Name popups *Popup and give scripts, scenes and classes matching names
Every popup is now called *Popup instead of *Window in its file, root node, node name, class and variable, and PopupWindow becomes BasePopup. Player is PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script files are snake_case and scene files PascalCase, each matching its class or root node, and LightGrayTheme.tres is light_gray_theme.tres.
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@@ -1,6 +1,6 @@
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extends GdUnitTestSuite
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const SearchWindowScript: GDScript = preload("res://SearchWindow.gd")
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const SearchWindowScript: GDScript = preload("res://search_popup.gd")
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var _search: Control
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