Send the play queue ID to the server
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The server keeps a play queue per client, identified by the X-Queue-Id
header. The client sends the ID it has for the selected server with every
request and keeps the one in each response, which is new after a reset or a
sync. The IDs are saved per server in the [queues] section of settings.cfg,
so the game goes on with the same queue after a restart.

HttpTransport now passes the response headers on to the client.
This commit is contained in:
Sansan committed 2026-10-07 21:23:37 +02:00
1 parent d21b3e2ce0
commit 4a45e8516d
8 files changed
+212 -16

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@@ -79,6 +79,10 @@ var player_array: Array[PlayerObject]
var edit_players: bool = false
var currently_syncing: bool = false
var character_select_open: bool = false
## The ID of the game's play queue on each server, by server URL, set by
## [code]MusicServerClient[/code]. Saved in the [code][queues][/code] section of
## [method saved_settings_path], so the game goes on with the same queue after a restart.
var queue_ids: Dictionary[String, String] = {}
## The game version, set in Project Settings > Application > Config > Version.
## Releases are made from it, see RELEASING.md.
@@ -153,6 +157,12 @@ func load_saved_settings() -> void:
for section: String in SAVED_SETTINGS:
for setting: StringName in SAVED_SETTINGS[section]:
set(setting, _saved_value(file, section, setting, get(setting)))
if file.has_section("queues"):
queue_ids.clear()
for server: String in file.get_section_keys("queues"):
var id: Variant = file.get_value("queues", server)
if id is String:
queue_ids[server] = id
## Saves the settings in [constant SAVED_SETTINGS], so they are the same the next time
@@ -164,11 +174,19 @@ func save_settings() -> void:
for section: String in SAVED_SETTINGS:
for setting: StringName in SAVED_SETTINGS[section]:
file.set_value(section, setting, get(setting))
for server: String in queue_ids:
file.set_value("queues", server, queue_ids[server])
var error: Error = file.save(path)
if error != OK:
GameLog.warning("Could not save the settings to %s: %s" % [path, error_string(error)])
## Sets the play queue ID for [param server] and saves it.
func set_queue_id(server: String, id: String) -> void:
queue_ids[server] = id
save_settings()
## Turns fullscreen on or off and saves it.
func set_fullscreen(on: bool) -> void:
fullscreen = on