Log through a GameLog autoload instead of print()
GameLog.debug() prints only in debug builds, and GameLog.warning() reports problems such as unexpected server data or failed downloads.
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@@ -41,7 +41,7 @@ var popup_backdrop: PopupBackdrop
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func _ready() -> void:
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popup_backdrop = PopupBackdrop.add_to(self, _popups())
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if OS.has_feature("macos"):
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print("is_mac")
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GameLog.debug("is_mac")
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top_bar.search_pressed.connect(show_search)
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top_bar.sync_pressed.connect(sync_soundtracks)
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top_bar.statistics_pressed.connect(get_statistics)
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@@ -60,7 +60,7 @@ func _ready() -> void:
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func _input(event: InputEvent) -> void:
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if event is InputEventKey and event.pressed:
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if event.alt_pressed && event.keycode == KEY_ENTER:
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print("Alt + Enter pressed")
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GameLog.debug("Alt + Enter pressed")
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Settings.fullscreen = !Settings.fullscreen
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if Settings.fullscreen == true:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
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@@ -77,44 +77,44 @@ func _popups() -> Array[PopupWindow]:
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func show_search() -> void:
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print("show_search")
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GameLog.debug("show_search")
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search_view.toggle()
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func show_about() -> void:
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print("show_about")
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GameLog.debug("show_about")
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about_window.open()
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func show_shortcuts() -> void:
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print("show_shortcuts")
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GameLog.debug("show_shortcuts")
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shortcuts_window.open()
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func show_qr() -> void:
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print("show_qr")
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GameLog.debug("show_qr")
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qr_window.open()
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func get_statistics() -> void:
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print("get_statistics")
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GameLog.debug("get_statistics")
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statistic_popup.visible = true
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statistic_label.text = "Total amount of soundtracks in the playlist: " \
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+ str(search_view.soundtracks.size())
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func sync_soundtracks() -> void:
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print("sync_soundtracks")
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GameLog.debug("sync_soundtracks")
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sync_window.start_sync()
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func _on_sync_started() -> void:
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print("_on_sync_started")
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GameLog.debug("_on_sync_started")
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top_bar.sync_button.disabled = false
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quiz.lock_for_sync()
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func _on_sync_finished() -> void:
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print("_on_sync_finished")
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GameLog.debug("_on_sync_finished")
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search_view.get_list_of_soundtracks()
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quiz.on_sync_finished()
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