Log through a GameLog autoload instead of print()
GameLog.debug() prints only in debug builds, and GameLog.warning() reports problems such as unexpected server data or failed downloads.
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@@ -61,7 +61,7 @@ func change_character() -> void:
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change_character_clicked.emit()
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func new_character_selected(character_texture: ImageTexture) -> void:
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print("Back in player list with new")
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GameLog.debug("Back in player list with new")
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player_object.character = character_texture
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set_player_character()
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