Log through a GameLog autoload instead of print()
GameLog.debug() prints only in debug builds, and GameLog.warning() reports problems such as unexpected server data or failed downloads.
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@@ -203,22 +203,22 @@ func increase_hide_for_seconds() -> void:
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hide_for_seconds_label.text = str(Settings.hide_for_seconds)
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func select_server(new_server: int) -> void:
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print("select_server")
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GameLog.debug("select_server")
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Settings.default_path = select_server_button.get_item_text(new_server)
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Settings.selected_server = new_server
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print("Settings.default_path: " + Settings.default_path)
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print("Settings.selected_server: " + str(Settings.selected_server))
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print("new_server: " + str(new_server))
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print("select_server_button.get_item_text(new_server): " + select_server_button.get_item_text(new_server))
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GameLog.debug("Settings.default_path: " + Settings.default_path)
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GameLog.debug("Settings.selected_server: " + str(Settings.selected_server))
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GameLog.debug("new_server: " + str(new_server))
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GameLog.debug("select_server_button.get_item_text(new_server): " + select_server_button.get_item_text(new_server))
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server_changed.emit()
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func set_selected_server(new_server: int) -> void:
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print("set_selected_server")
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GameLog.debug("set_selected_server")
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select_server_button.select(new_server)
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Settings.default_path = select_server_button.get_item_text(new_server)
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Settings.selected_server = new_server
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print("Settings.default_path: " + Settings.default_path)
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print("Settings.selected_server: " + str(Settings.selected_server))
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print("new_server: " + str(new_server))
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print("select_server_button.get_item_text(new_server): " + select_server_button.get_item_text(new_server))
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GameLog.debug("Settings.default_path: " + Settings.default_path)
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GameLog.debug("Settings.selected_server: " + str(Settings.selected_server))
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GameLog.debug("new_server: " + str(new_server))
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GameLog.debug("select_server_button.get_item_text(new_server): " + select_server_button.get_item_text(new_server))
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server_changed.emit()
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