Log through a GameLog autoload instead of print()
GameLog.debug() prints only in debug builds, and GameLog.warning() reports problems such as unexpected server data or failed downloads.
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extends Node
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## Writes messages about what the game is doing, for finding problems.
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##
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## Registered as the [code]GameLog[/code] autoload. Use [method debug] instead of
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## [code]print()[/code]: the messages show in debug builds and the editor, and are left
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## out of released games. Problems the player may notice go through [method warning].
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## Prints [param parts] joined together, like [code]print()[/code], in debug builds only.
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func debug(...parts: Array) -> void:
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if OS.is_debug_build():
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print(_join(parts))
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## Reports a problem in the editor's debugger and the console, in every build.
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func warning(...parts: Array) -> void:
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push_warning(_join(parts))
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func _join(parts: Array) -> String:
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return "".join(parts.map(func(part: Variant) -> String: return str(part)))
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