Log through a GameLog autoload instead of print()
GameLog.debug() prints only in debug builds, and GameLog.warning() reports problems such as unexpected server data or failed downloads.
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@@ -49,12 +49,12 @@ func _process(delta: float) -> void:
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## Fetches every soundtrack from the server and shows them.
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func load_from_server() -> void:
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print("load_from_server")
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GameLog.debug("load_from_server")
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var populate_list: Callable = func populate_list(array) -> void:
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if typeof(array) == TYPE_ARRAY:
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show_soundtracks(array)
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else:
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print("Unexpected data")
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GameLog.warning("Unexpected data")
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MusicServerClient.fetch_all_soundtracks(populate_list)
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