Use the Compatibility renderer

The game is a 2D interface without 3D, shaders or lights, so it does
not need Forward+. With Compatibility it uses about 25% less CPU and
30 MB less memory while running, with no visible difference.
This commit is contained in:
Sansan committed 2026-10-06 08:32:56 +02:00
1 parent d79f5f92c5
commit 6288739de0
1 file changed
+4 -1
+4 -1
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@@ -17,7 +17,7 @@ compatibility/default_parent_skeleton_in_mesh_instance_3d=true
config/name="MusicPlayer"
config/version="1.9.0"
run/main_scene="res://MainWindow.tscn"
config/features=PackedStringArray("4.7", "Forward Plus")
config/features=PackedStringArray("4.7", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
@@ -61,6 +61,9 @@ ui_select={
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_s3tc_bptc=true
textures/vram_compression/import_etc2_astc=true
textures/default_filters/use_nearest_mipmap_filter=true