Use the Compatibility renderer
The game is a 2D interface without 3D, shaders or lights, so it does not need Forward+. With Compatibility it uses about 25% less CPU and 30 MB less memory while running, with no visible difference.
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@@ -17,7 +17,7 @@ compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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config/name="MusicPlayer"
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config/name="MusicPlayer"
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config/version="1.9.0"
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config/version="1.9.0"
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run/main_scene="res://MainWindow.tscn"
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run/main_scene="res://MainWindow.tscn"
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config/features=PackedStringArray("4.7", "Forward Plus")
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config/features=PackedStringArray("4.7", "GL Compatibility")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[autoload]
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[autoload]
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@@ -61,6 +61,9 @@ ui_select={
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[rendering]
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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textures/vram_compression/import_s3tc_bptc=true
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textures/vram_compression/import_s3tc_bptc=true
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textures/vram_compression/import_etc2_astc=true
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textures/vram_compression/import_etc2_astc=true
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textures/default_filters/use_nearest_mipmap_filter=true
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textures/default_filters/use_nearest_mipmap_filter=true
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