Reach nodes by unique name instead of long paths
Nodes a script uses through a path of several nodes are marked unique in their scene and found with %Name. The search list is renamed SearchResults, and the player row's nodes get their real types.
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@@ -74,6 +74,7 @@ text = "Statistics"
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horizontal_alignment = 1
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[node name="StatisticsLabel" type="Label" parent="StatisticsPopupPanel" unique_id=58226477]
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unique_name_in_owner = true
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offset_left = 4.0
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offset_top = 4.0
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offset_right = 446.0
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