Reach nodes by unique name instead of long paths

Nodes a script uses through a path of several nodes are marked unique in their
scene and found with %Name. The search list is renamed SearchResults, and the
player row's nodes get their real types.
This commit is contained in:
Sansan committed 2026-10-06 11:44:47 +02:00
1 parent 390da577d7
commit 674604425f
17 files changed
+54 -24

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@@ -56,6 +56,7 @@ layout_mode = 2
size_flags_vertical = 4
[node name="PlayTextureButton" type="TextureButton" parent="PlayerBar/MusicPlayerContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(32, 32)
layout_mode = 2
focus_mode = 0
@@ -66,6 +67,7 @@ ignore_texture_size = true
stretch_mode = 0
[node name="RestartTextureButton" type="TextureButton" parent="PlayerBar/MusicPlayerContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(32, 32)
layout_mode = 2
focus_mode = 0
@@ -77,16 +79,19 @@ stretch_mode = 0
flip_h = true
[node name="MusicPlayerSlider" type="HSlider" parent="PlayerBar/MusicPlayerContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 4
scrollable = false
[node name="MusicTimeLabel" type="Label" parent="PlayerBar/MusicPlayerContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "0:00 / 0:00"
[node name="VolumeSlider" parent="PlayerBar/MusicPlayerContainer" instance=ExtResource("5_iifuj")]
unique_name_in_owner = true
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
size_flags_vertical = 4