Reach nodes by unique name instead of long paths
Nodes a script uses through a path of several nodes are marked unique in their scene and found with %Name. The search list is renamed SearchResults, and the player row's nodes get their real types.
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@@ -22,6 +22,7 @@ offset_right = 450.0
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offset_bottom = 520.0
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[node name="QRCodeRect" type="TextureRect" parent="QRPanel" unique_id=1054378438]
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unique_name_in_owner = true
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layout_mode = 0
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offset_left = 20.0
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offset_top = 20.0
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