Reach nodes by unique name instead of long paths
Nodes a script uses through a path of several nodes are marked unique in their scene and found with %Name. The search list is renamed SearchResults, and the player row's nodes get their real types.
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@@ -47,6 +47,7 @@ offset_right = 576.0
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offset_bottom = 384.0
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scale = Vector2(2, 2)
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[node name="VBoxContainer" type="VBoxContainer" parent="ScrollContainer" unique_id=1567403144]
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[node name="SearchResults" type="VBoxContainer" parent="ScrollContainer" unique_id=1567403144]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 3
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