Reach nodes by unique name instead of long paths

Nodes a script uses through a path of several nodes are marked unique in their
scene and found with %Name. The search list is renamed SearchResults, and the
player row's nodes get their real types.
This commit is contained in:
Sansan committed 2026-10-06 11:44:47 +02:00
1 parent 390da577d7
commit 674604425f
17 files changed
+54 -24

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@@ -7,10 +7,10 @@ extends Control
# LOC 12/6-24: 170
@onready
var play_button: TextureButton = $PlayerBar/MusicPlayerContainer/PlayTextureButton
var play_button: TextureButton = %PlayTextureButton
@onready
var restart_button: TextureButton = $PlayerBar/MusicPlayerContainer/RestartTextureButton
var restart_button: TextureButton = %RestartTextureButton
@onready
var audio_player: AudioStreamPlayer = $AudioStreamPlayer
@@ -22,13 +22,13 @@ var sound_player: AudioStreamPlayer = $AudioSoundPlayer
var sound_effect_player: AudioStreamPlayer = $AudioSoundEffectPlayer
@onready
var progress_slider: HSlider = $PlayerBar/MusicPlayerContainer/MusicPlayerSlider
var progress_slider: HSlider = %MusicPlayerSlider
@onready
var volume_slider: VolumeSlider = $PlayerBar/MusicPlayerContainer/VolumeSlider
var volume_slider: VolumeSlider = %VolumeSlider
@onready
var music_time_label: Label = $PlayerBar/MusicPlayerContainer/MusicTimeLabel
var music_time_label: Label = %MusicTimeLabel
@onready
var auto_repeat_button: CheckButton = $RepeatSongCheckButton